Hello there!
first of all sry for my english (im russian) and 3d modeling skill (absolutly zero)
i try to port q3 map for hl2 and i have big problem with corner structure that made from patches (not supported in hl2)
https://dl.dropboxusercontent.com/s/7g0wifstjnd3d32/shot_160830_132702.png (screenshot from GtkRadiant)
I tried to make that structure with brushes\displacements, but hadnĀ“t succeeded (invalid solid structure)
so i convert this patches to .ase model with q3map, .ase to .obj, .obj to .max, and .max to mdl with wallworm (really best plugin i ever seen)
https://dl.dropboxusercontent.com/s/uihib5fxt3ict0g/shot_160830_134959.png
after hours i finally get this corners in hammer
https://dl.dropboxusercontent.com/s/82i30j6vfoaf488/shot_160830_135302.png
and it looks great in the game
https://www.dropbox.com/s/txm3tgvz0qkvrlt/dm_story_test0019.jpg?dl=0
https://www.dropbox.com/s/dnschoyiuybv4b8/dm_story_test0020.jpg?dl=0
BUT i cant make proper collision hull for this models! im trying two days and no result!
i dont know how, but after two-four hours watching your youtube videos and trying to repeat
i made one good collision for one model !
https://dl.dropboxusercontent.com/s/70q5j1o5w3u2tml/shot_160830_141813.png
https://www.dropbox.com/home?preview=curv1.max
It was magic... orgasm.. idk, for a moment I thought I understood how to make awesome hull, but NO
for 1st model I did something like that:
> pick model in ww model tools
> press quick hull
> remove this polygons
> leave only 8 polygons
> detache for 4 pieces
> press concave (hull count 4)
> maybe i press some buttons in hull helper that i cant remember
> export qc+model
i repeated same steps for second model and get this
https://dl.dropboxusercontent.com/s/bnmh3pjcjdvrl8g/shot_160830_143359.png
https://www.dropbox.com/s/wn0yzr5ct0surp0/curv2.max?dl=0
i tryed to watch videos again and repeat what i did with first model, but no good result :(
can u tell me right steps to make right smooth collision hull for model like mine?
videos that i watch:
/watch?v=dpGmKvYZkbE
/watch?v=aj5p-oWAXDAa
/watch?v=yJFGdehrUgE
big +rep for making so powerful plugin.
my brain hurts a lot. ??? sry if i make ur brain hurt too (with that noob-text), but i need help :-[ SOS
first of all sry for my english (im russian) and 3d modeling skill (absolutly zero)
i try to port q3 map for hl2 and i have big problem with corner structure that made from patches (not supported in hl2)
https://dl.dropboxusercontent.com/s/7g0wifstjnd3d32/shot_160830_132702.png (screenshot from GtkRadiant)
I tried to make that structure with brushes\displacements, but hadnĀ“t succeeded (invalid solid structure)
so i convert this patches to .ase model with q3map, .ase to .obj, .obj to .max, and .max to mdl with wallworm (really best plugin i ever seen)
https://dl.dropboxusercontent.com/s/uihib5fxt3ict0g/shot_160830_134959.png
after hours i finally get this corners in hammer
https://dl.dropboxusercontent.com/s/82i30j6vfoaf488/shot_160830_135302.png
and it looks great in the game
https://www.dropbox.com/s/txm3tgvz0qkvrlt/dm_story_test0019.jpg?dl=0
https://www.dropbox.com/s/dnschoyiuybv4b8/dm_story_test0020.jpg?dl=0
BUT i cant make proper collision hull for this models! im trying two days and no result!
i dont know how, but after two-four hours watching your youtube videos and trying to repeat
i made one good collision for one model !
https://dl.dropboxusercontent.com/s/70q5j1o5w3u2tml/shot_160830_141813.png
https://www.dropbox.com/home?preview=curv1.max
It was magic... orgasm.. idk, for a moment I thought I understood how to make awesome hull, but NO
for 1st model I did something like that:
> pick model in ww model tools
> press quick hull
> remove this polygons
> leave only 8 polygons
> detache for 4 pieces
> press concave (hull count 4)
> maybe i press some buttons in hull helper that i cant remember
> export qc+model
i repeated same steps for second model and get this
https://dl.dropboxusercontent.com/s/bnmh3pjcjdvrl8g/shot_160830_143359.png
https://www.dropbox.com/s/wn0yzr5ct0surp0/curv2.max?dl=0
i tryed to watch videos again and repeat what i did with first model, but no good result :(
can u tell me right steps to make right smooth collision hull for model like mine?
videos that i watch:
/watch?v=dpGmKvYZkbE
/watch?v=aj5p-oWAXDAa
/watch?v=yJFGdehrUgE
big +rep for making so powerful plugin.
my brain hurts a lot. ??? sry if i make ur brain hurt too (with that noob-text), but i need help :-[ SOS