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Topics - fafawudi

#1
i have four castle in scene.
i export castle prop with different setting by using WWMT.  (dynamic with hull, dynamic without hull, static with hull, static without hull)
i have check the 'Use Local Origin as World Origin' and 'Calculate Origin in SMD'  as the common setting.
i have some questions from the experiment.
1.why the static prop is dim than dynamic prop, them both use the same material.
2.compare with static prop, why dynamic prop model is rotated 90 degree.
3.in the dynamic with hull result, why the dynamic prop and it's hull have 90 degree rotation.

welcome any comments.help me

#2
the pictures show the setting i set in WWMT for teapot and the result in game.
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