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Messages - louie123456789

#1
max file sent
#2
sounds good i have a simple question how can i link face morphers into one in catagory.
#3
i don't own ww pro tho. I don't think i can work with the dmx format because format can be saved with >3 weight links on a vertice. With smd i don't have to worry about that limit. Is their anyway i can refer to this one when i try it, it won't work with 3ds max 2016.http://dev.wallworm.com/document/76/making_facial_animations.html
#4
In wall worm i don't under stand on how to extract the facial info from my model. How can i put multiple expressions in the vta file. My model has the sliders available in 3ds max.
#5
WWMT Questions / How does vta exporting work
August 09, 2015, 10:02:07 PM
How can i export facial data of my character.
#6
sounds good
#7
i will give you the max file how can i send it to you
#8
something odd is happening when i hide the other parts this happens.The end result is so perfect. When i add the first texture this doesn't happen. When i do the second texture it happens
#9
thanks that helps if im doing a normal texture do i select Diffuse color?
#10
what your telling me is working for now thank you i have a simple question. How do i hide everything else and only focus what is in red.
#11
could that be the problem the original textures are on channel one
#12
other images
#13
I did what you told me to do but yuya failed. If i delete one materiel it affects the model.I flattened the map assigned flattened then yuya fails.
#14
I would like to convert certain body parts in to single images like the hair and face on one file like this. I want to convert yuya's face to something like ja-face.bmp . How ever i want yuya's eyes to be on a single image  like i have now.I also would like to convert his pants and shoes into a second file. I also want to convert yuya's upper body to be like ja-body.bmp.
#15
When i open the materiel editor for the current model im working with their are 52 textures is their any way i can fix this with out affecting the textures or deleting them. When i use the materiel merger the materials are still at 52 textures. Not only that when i use the tool the it doesn't flatten all the textures. Is their any way i can flatten out texture to certain parts.
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