Ok got it.
its good to know that a unwrap uvw is not always nescesary.
Maybe you should make a tutorial on the diffrent kinds of mapping for the more advanced/complex models/geomitry?
For the way i did the texturing now gives me this when loaded into the game:
- http://img11.imageshack.us/img11/6916/appuregold.jpg
- http://img842.imageshack.us/img842/8797/appg2.jpg
a previous attempt (with the gold texture in reflection and self illumination slot) looks much better to be honost. I notice that its alot of trying and testing to tweek what the final result ingame looks like.
- http://steamcommunity.com/sharedfiles/filedetails/?id=131102142
- http://steamcommunity.com/sharedfiles/filedetails/?id=131101999
its good to know that a unwrap uvw is not always nescesary.
Maybe you should make a tutorial on the diffrent kinds of mapping for the more advanced/complex models/geomitry?
For the way i did the texturing now gives me this when loaded into the game:
- http://img11.imageshack.us/img11/6916/appuregold.jpg
- http://img842.imageshack.us/img842/8797/appg2.jpg
a previous attempt (with the gold texture in reflection and self illumination slot) looks much better to be honost. I notice that its alot of trying and testing to tweek what the final result ingame looks like.
- http://steamcommunity.com/sharedfiles/filedetails/?id=131102142
- http://steamcommunity.com/sharedfiles/filedetails/?id=131101999