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Topics - Ady

#1
WWMT Questions / B2M setup
March 06, 2017, 08:57:59 AM
Hi, I have a quick question about the bitmap2material setup and how to get it to work.
I noticed in your blended mapping video that the path to b2m is set to your Autodesk folder where as b2m installed itself to program files\Allegorithmic on my pc.
Is there something I haven't done right as I cannot find the .sbsar file anywhere in the 3ds max folders, only in the Allegorithmic, data folder. Setting the path to this causes an error about b2m not being installed. I hope I have explained well enough and that you can point me in the right direction.

Thanks,
Ady.
#2
Static Props / Selection of My Models
December 15, 2015, 06:48:04 AM
Hi, I thought it was about time to show a few of my models and get some constructive criticism. This is the first time anyone other than me has seen them so I am a bit nervous  :)

Hope you like them ....
#3
Bug Reports / Problems with Hull in export
December 14, 2015, 05:12:24 AM
Hi there,
Since the last update, I am having problems exporting the hulls in my models.
I get this max script error

--Unable to convert: (matrix3[1,0,0][0,1,0][0,0,1][0,0,0]) to type: Point2

I have tried exporting just the model with complete success but as soon as i add the collision hull (26 max pieces), it fails. I have tried exporting with just 1 hull mush (a square box) and still it gives me the error.

I have WallWorm Pro and have tried both exporters and no luck. I have also uninstalled and manually reinstalled WWMT Pro with no success. I have exported quite a few models without ever seeing this message before so I know what I am doing (I think  :))

Hope you can help, thanks.

Ady.

wwmt pro, max 2016, windows 10 pro x64, nvidia GTX 560.
#4
Materials and Textures / VTF Exporter Problems :(
February 14, 2015, 09:14:51 AM
Hello  :)

I seem to be having a few problems with the VTF Exporter in WWMT and cannot for the life of me seem to sort it out. I am using Wallworm version 2.522 which i think is the latest, on windows 7 ultimate with an Nvidia gtx 560 with latest drivers. I am exporting models for L4D2.

Problems I have  :(

1 - the tga files being exported into the materialsrc folder are being named with an extra .tga extension so look like this - examplepic.tga.tga

2 - the bat files that are generated on export with the tga's are being placed in their own separate folders outside of the intended folder even if i do click the button that sets the models material path in the exporter.

3 - I have two different error messages that appear in a DOS window when I try running the bat files.
these are either that the target file is not recognised as a valid tga or psd file or that the exporter cannot find the specified file.

I hope I have explained things clearly enough for you, if not, just ask and I will do my best to help out.
#5
WWMT Questions / Problems with created collision hulls
January 25, 2013, 06:55:14 AM
Firstly I have to say hello and thank you for all your time and effort spent creating this amazing set of tools for us budding mappers. They have been a huge help and pretty simple to use once the basics are learnt  :)

The problem is that every so often, when i go to create the hulls for my model, the hull is resized and moved way out of position.  then have to spend ages rotating and scaling it back to a usable dimension and i can never get it quite right. Not a huge problem but for a perfectionist virgo, grates a bit  :)
I always copy the model i am working on and move it across a bit incase i cock up and lose the model. Could this be the reason? Aligning to original model usually works though so am a bit confused.

Am i doing something wrong? Like i said, its only on a few models now and then, downloaded free ones usually. If you need screenshots or more info, please ask and i will post again when i get home.

Thanks again Mr Olson. Keep up the brilliant work.
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