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Messages - Mamorex

#1
Try this https://mega.co.nz/#!8l4V2ARZ!LLwYylUzatqmsFVjj42C_F-ksE27syDo85nEfcxU478 with 3DS Max. We have a 256 bones limit in Source engine games.
#2
I followed the instructions and it works. Thanks! 8)
#3


What's wrong?
#4
Ok, thanks  ;) How can I make a animated model with $treesway? I have the same problem with it. If I put to .vmt all needed commands about $treesway and compile model as simple static prop, this not swaying, of course, I have a env_wind entity at map and stock palm tree from Valve CS:GO works fine.

"VertexlitGeneric"
{

"$basetexture" "models/swaytest"

$nocul 1
$model 1
$FlashlightNoLambert 1
$vertexfog 1

$treeSway "1"
$treeSwayHeight "300"
$treeSwayStartHeight "1"
$treeSwayRadius "200"
$treeSwayStartRadius "0.3"
$treeSwaySpeed "1"
$treeSwayStrength "1"
$treeSwayFalloffExp "1"
$treeSwayScrumbleSpeed "2"
$treeSwayScrumbleStrength "2"
$treeSwayScrumbleFrequency "4"
$treeSwayScrumbleFalloffExp "2"

$treeSwaySpeedHighWindMultipler "0"
$treeSwaySpeedLerpStart "200"
$treeSwaySpeedLerpEnd "600"

}
#5
If I use displace modifer, compile process tell me that I haven't any animated sequence.

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