I would like to know if it is possible to make refract materials using wallworm.
I wonder if there is a tutorial showing how i might have missed.
edit:
https://developer.valvesoftware.com/wiki/Refract
Refract
{
$normalmap ...
$dudvmap ...
$refracttint "[1 1 1]"
$refractamount .2
}
Yeah, you can make them in Max and export. I'll add it to the list of docs still to add :)