Wall Worm Forums

Design Tools => Wall Worm Model Tools => WWMT Questions => Topic started by: Yaragondo on July 11, 2019, 01:18:08 PM

Title: Problems with ragdoll compilation.
Post by: Yaragondo on July 11, 2019, 01:18:08 PM
Hi there, im trying to export a ragdoll but when it compiles and i run the game (Garry's mod) and spawn it, it's a static mesh instead of Ragdoll, What can i do to fix it? Who can create a tutorial of how to export a skinned ragdoll mesh.
Title: Re: Problems with ragdoll compilation.
Post by: wallworm on July 15, 2019, 11:02:21 AM
I am sorry I did not respond sooner--I was traveling.

Can you explain the steps you took to try and create the ragdoll?

You will need to make sure that the settings do not have $staticprop turned on. Also, you need to make sure to create a collision hull. This entails one convex mesh per bone that you want to use in the ragdoll.

Hopefully this helps get you on your way a little.