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Messages - VanderAGSN

#16


Imported VMF to Wallworm. And as I see it - here is not Plane.

Question. Can I manually make my brush as a position, and only then insert my own 4x4 or 8x8 displacement instead of the original?
#17
Thanks for the answer. I do not like the fact that in 3ds max everything is much worse in terms of visuals, at least for me. Cinema 4D look's very smoothly, more intuitive development process. Also in 3ds max, while editing the brushes and other things, the process itself hangs on me with wallworm. Without it all ok. In 3ds max 2018, your plugin does not work correctly at all. Brushes not exported, or through time. In 2016, everything is fine . I was told that in wallworm pro there's is no such problems, but unfortunately I don't have money for it
#18
Tried heightmaps, does not fit. The architecture is located on different axes, not only on Z. Still thanks for the help, but your method does not work personally for my purposes. I will look for a way to create a script that will make the displacement from editable poly
#19
I mean that my 8x8 (Power 3) displacement from fbx could be turned into WW displacement with the same vertices positions. I need that in the one displacement were all 4x4 or 8x8 polygons, and not every quad into a separate displacement. Is it even possible to do so that all 8x8 or 4x4 polygons can be turned into one displacement? Thanks
#20
Thanks for reply and helping, can we expect displacements support via editable poly? It is very difficult for me to 3ds max as a modeling program unfortunately.. Is it technically possible? Vertexes will be the same amount. Polygons too. Therefore, I would be very happy if you did this in the near future
#21
I apologize for the huge screenshots. I do not know how to put them in the spoiler. I ask administrators to correct and not close the topic because it is important for me. Thanks

Hey. I am doing a project in another program, because it is easier for me with the interface there. This is Cinema 4D, so I prepared a scene

from there, this is one huge object with quads, exported to fbx for 3ds max. I tried to export small 8x8 polygons objects, after which a window appeared with the inability to apply polygons to displacement
.
Nevertheless, I wonder if it is possible to take a ready-made terrain, and already in 3DS Max it is easy to make displacements from this?



P.S. If there is no Editable Poly modifier, and Plane from 3DS Max is used with the Plane modifier, then everything works. With Editable Poly it is not possible to make displacements from it. I will be very happy to help, thanks
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