prerogative

Recent Posts

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Wall Worm News / Wall Worm 3.731 Released
« Last post by wallworm on April 22, 2018, 12:59:33 PM »
Version 3.731 released on 4-22-2018

   * VMF Exporter: Added a new button in the utilities section to update scene classification cache.
   
   * VMF Exporter: Added a right-click function to the export button in the VMF Exporter. When right-clicked, will reclassify the scene nodes before exporting.


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Version 3.73 released on 4-21-2018

   * Materials: Added support for materials using OSL maps (3ds Max 2019+). Now will utilize these standard OSL Maps in places previously requiring BitmapTextures: Uberbitmap.osl and oslbitmap.osl. Most transformations from UberBitmap.osl are honored--however, using the global Scale parameter with Rotated bitmap will not export properly. Otherwise, Rotation, Offset and Tiling all work as expected in the exporters.
   
   * WWMT: Added checks for duplicate bone names when not exporting a staticprop. Will warn user and stop export if duplicate bone/node names detected.
   
   * SMD Exporter: Added checks for duplicate bone names when not exporting a staticprop. Will warn user and stop export if duplicate bone/node names detected.
   
   * Displacements: Fixed bug launching the Displacement Floater before some functions had already been loaded.


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Version 3.725 released on 4-16-2018

   * WWMT: Updated the Export Multiple WWMT function to not open a messagebox when done. Now prints the results to the MAXScript listener instead.
   
   * RAD Worm: Updated RAD worm to work more efficiently (faster collection of data).
   
   * Materials: Updated some functions dealing with materials to work faster.
   
   * Materials: Fixed bug with the Get Dimensions button in the WW Pro VTF Custom Attribute when deriving texture from a Substance2 texture.
   

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Version 3.724 released on 4-15-2018

   * Settings: Added new global setting for Models labeled Open HLMV with MDL after Exporting WWMT Model. When on, the WWMT batch file will include a command to open the exported MDL in HLMV after compiling.
   
   * WWMT: Added support for automatically opening the exported WWMT in HLMV after compiling. Dependent on new global setting for this feature.
   
   * WWMT: Updated WWMT compile batch file to use forward slashes instead of backslashes. Alleviates some path problems due to special characters.
   
   * Problem Checker: Fixed Problem Checker bug.
   
   * Problem Checker: Added check for materials not yet exported into game for WWMT Helpers.
   
   * VMF Exporter: Fixed VMF Exporter skipping the auto-generated CordonSolid brushes from active cordons.
   
   * Cordon Manager: Added two new buttons: Tag as Cordon and Untag as Cordon. Will allow using any arbitrary brush as a cordon solid (effective deleting anything within the volume of that brush).
   
   * VMF Exporter: Added support for cordonsolid brushes.

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Version 3.721 released on 4-14-2018

   * Macros: Added new macro to view a selected MDL or WWMT in HLMV.
   
   * Menus: Added new menu under Wall Worm > Wall Worm Model Tools for View in HLMV. Will view selected MDL or WWMT in HLMV (if MDL exists in game/models folders).
   
   * MDL: Added new button in WallWormMDL Utilities rollout in modify tab to view the MDL in HLMV.
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Wall Worm News / Wall Worm 3.72 Released
« Last post by wallworm on April 13, 2018, 02:50:42 PM »
Version 3.72 released on 4-13-2018

   * VMF/MAP Importer: Fixed bug when importing and the viewport isn't using Nitrous.
   
   * Entities: Fixed the Entity Editor floater to not exclude output value property in the columns.
   
   * Settings: Added new option in the Expanded Object Colors setting to Honor Entity Colors. When on (now default) copying an entity will force that entity to use the wirecolor for that entity as defined in the FGD.
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Wall Worm News / Wall Worm 3.717 Released
« Last post by wallworm on April 11, 2018, 05:27:27 PM »
Version 3.717 released on 4-11-2018

   * WWMT: Added support for LODs when using the One $model Per Mesh option.
   
   * WWMT: Added new parameter for LODs: Remove Model on nodes in main model list that don't have a LOD mesh defined and the $model Per Mesh option is on. Found in Modify Tab of the LOD Point Helper.
   
   * WWMT: Added new parameter for LODs: Remove Mesh. This lets you defined triangles to delete from the LOD based on material name. Found in Modify Tab of the LOD Point Helper.
   
   * WWMT: Added new parameter for LODs: Bone Tree Collapse. This lets you pick nodes in the scene for the roots of bone trees to collapse in the LOD. Must pick bones that are actually used in model or there will be a compile error. Found in Modify Tab of the LOD Point Helper.
   
   * Convert Scene to Model: Fixed bug introduced in last update.

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Version 3.716 released on 4-11-2018

   * WWMT: Fixed bug opening WWMT Floater in 3.715 due to an incorrect image path.

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Version 3.715 released on 4-10-2018

   * WWMT: Added new option to export one $model per mesh in the WWMT. Default is off which will keep all meshes in the $body.

   * Hull Helper: Updated Hull Helper floater to be dockable.
   
   * Hull Helper: Updated several Hull Helper functions to force a viewport redraw. This alleviates some functions not displaying results until the mouse is moved.
   
   * Scripts: Updated $scripts/WallWorm.com/WallWormUtilities/selectEntitiesByMDLFileList.ms to work better when searching WWMT Helpers.
   
   * Utilities: Hide All LODs function updated to work more quickly.
   
   * Convert Scene to Model: Saves last used settings as default for next time.

   * Convert Scene to Model: Checked for hidden target layer being hidden (making results not visible).
   
   * Problem Checker: Fixed MAXScript error when loading problem checker.
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Wall Worm News / Wall Worm 3.713 Released
« Last post by wallworm on April 06, 2018, 02:23:34 PM »
Version 3.713 released on 4-6-2018

   * Proxy Tools: Made Proxy Tools floater dockable and moved it from the Level Design Sub-Menu to the Wall Worm Model Tools Sub-Menu.
   
   * Model Utilities: Added the WWMT Scene functions to a new dockable floater found in the Wall Worm Model Tools menus. Previously was only found in the models tab of Anvil.

   * Utilities: Added new script to select all entities (WWMT/entities) that match names of MDL nodes found in a text file where each line lists a MDL file. To use this function, you must manually run this script: "$scripts/WallWorm.com/WallWormUtilities/selectEntitiesByMDLFileList.ms".
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Wall Worm News / Re: Wall Worm 3.71 Released
« Last post by wallworm on April 03, 2018, 01:31:17 AM »
Version 3.712 released on 4-3-2018

   * Entities: Added support for static_prop scaling in CS:GO. Requires Entity FGD reparse in global settings.
   
   * Problem Checker: Added option to check for objects with invalid shaders (like brushes with VertexLitGeneric and WWMT Helpers using LightMappedGeneric, etc).
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GMod / Setting up Wall Worm for Gmod in Max 2018
« Last post by wallworm on April 02, 2018, 11:37:10 PM »
New video for Gmod using Wall Worm 3.71+ and 3ds Max 2018. Also updated the docs for Wall Worm and Gmod.

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Wall Worm News / Re: Wall Worm 3.71 Released
« Last post by wallworm on April 02, 2018, 08:03:41 PM »
Version 3.711 released on 4-2-2018

   * MDL: Fixed the Generate WWMT button not working in the Modify Tab.
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Wall Worm News / Wall Worm 3.71 Released
« Last post by wallworm on April 02, 2018, 03:16:00 PM »
Wall Worm / Wall Worm Pro 3.71 Released today. The Gameinfo parser has been updated to more intelligently find assets from the search paths. Improves support for games that had minimal support including Gmod, Day of Infamy and CSS.
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Wall Worm News / Re: Wall Worm 3.66 Released
« Last post by wallworm on March 30, 2018, 04:31:16 PM »
Version 3.665 released on 3-30-2018

   * Textures: Updated WW Pro to stop adding $normalmap as an extra texture slot for bumpmaps. This will stop new materials from generating both a $bumpmap and a $normalmap. ($normalmap should only be used in the Refract shader).
   
   * Settings: Fixed Create Local GameInfo button crashing with Gmod.
   
   * Settings: Updated the Create Local GameInfo function to open the cfg/mount.cfg file instead of gameinfo.txt when the current game is Gmod.
   
   * Settings: Added new user prompt with the Create Local GameInfo prompt when not creating a local game info from a game that this feature has been tested on. Currently, this function isn't working properly with Gmod and CSS. It has only been verified to work in CSGO and Black Mesa.
   
   * Settings: Updated the default normal map compression settings in WW Pro to DXT5/DXT1 to reduce files sizes. Previsouly defaults were BGRA8888/BGR888. Individual WW Pro users can change this in their global settings or override per bitmap.
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Wall Worm News / Re: Wall Worm 3.66 Released
« Last post by wallworm on March 28, 2018, 10:02:27 PM »
Version 3.662 released on 3-28-2018

   * VMF Exporter: Fixed bad logic for skipping hidden objects and a sculpt mesh was unhidden--but the displacements were being skipped.
   
   * Displacements: Fixed bug clicking the Revert to Pieces button.
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