Recent Posts

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Feature Requests / Lock displacement edges
« Last post by jammarman on Today at 11:08:48 PM »
Would be a handy feature when working a sculpt mesh surrounded by other displacements to be able to lock the edges from being accidentally moved and unaligned from the surrounding displacements.
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Wall Worm Level Design in 3ds Max / Sculpt mesh alpha not committing
« Last post by jammarman on Today at 10:05:55 PM »
The sculpt mesh alpha is no longer committing to displacements, I tried a fresh scene with displacements created from the Anvil Helper. If I edit them individually the alpha works but this is hard in projects with many displacements. If I try the fix alpha button the displacements connected to the sculpt mesh just invert their alpha.
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Wall Worm Level Design in 3ds Max / Re: Can't load Scene
« Last post by jammarman on November 18, 2017, 05:32:10 PM »
Sent via email
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Counter-Strike (CS 1.6, CSS, CSGO) / Re: missing prop textures?
« Last post by whomst on November 16, 2017, 04:42:26 PM »
This might be one of the little bugs that needs to be fixed. Sometimes the materials don't show on imported MDL nodes unless you select the node and open the Modify Tab.

I have a script to address this which will be added into the next release of WW.

Please let me know if selecting a prop and then opening the modify tab with it open fixes the material for that object.

After loading in map and using prop zoo from vmf file to load all props, by clicking on the prop_static the textures automatically apply. https://gyazo.com/2930abceb71844a0d4b5be7dacaccb42 there are still issues with the displacement textures on the ground and some wall func_detail textures. https://gyazo.com/1a4822fe0d7077a50fa7390f8a62330b
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Wall Worm Level Design in 3ds Max / Re: Can't load Scene
« Last post by wallworm on November 16, 2017, 09:38:22 AM »
I will try to get to the bottom of this. Can you do this: Click File > Save As ... Archive and send me a link to download the zip file it creates?
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Counter-Strike (CS 1.6, CSS, CSGO) / Re: missing prop textures?
« Last post by wallworm on November 16, 2017, 09:37:03 AM »
This might be one of the little bugs that needs to be fixed. Sometimes the materials don't show on imported MDL nodes unless you select the node and open the Modify Tab.

I have a script to address this which will be added into the next release of WW.

Please let me know if selecting a prop and then opening the modify tab with it open fixes the material for that object.
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Counter-Strike (CS 1.6, CSS, CSGO) / Re: missing prop textures?
« Last post by Joris Ceoen on November 16, 2017, 07:49:33 AM »
When that happens, it's often a result of either Steam being offline, or you have a folder path with a bad string or something in the settings. I'm sure Shawn will help you further on this matter :)
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Wall Worm Level Design in 3ds Max / Re: Can't load Scene
« Last post by jammarman on November 16, 2017, 04:46:44 AM »
Interestingly it happened in a scene where the only wall-worm object was the map limits.
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Wall Worm Level Design in 3ds Max / Re: Can't load Scene
« Last post by jammarman on November 16, 2017, 04:44:55 AM »
It's happened about 4 more times, each time I merge and re ad all the entities and restart so it detected displacements which mostly works fine, it also happened once in a new map I started.
I installed Vray a little while back, not sure if that maybe had any influence.
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Counter-Strike (CS 1.6, CSS, CSGO) / missing prop textures?
« Last post by whomst on November 15, 2017, 09:26:45 PM »
Hello i am new to wallworm. I am having an issue with prop textures while importing csgo maps. everything else seems to be working except the prop_static textures are showing as solid colors.
Im using 3ds max 2018, newest version of wallworm. Everything was unpacked with GCFscrape & converted files with VTFedit. decompiled maps with BSPsrc. all my directories seem correct.
also there is no floor for some parts
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