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#91
Wall Worm News / Wall Worm 5.1.7 Released
Last post by wallworm - January 15, 2022, 11:19:10 AM
Version 5.1.7 released on 1-15-2022

   * WallWormMDL: Updated the function to set the materials on a WallWormMDL node to choose backface cull on the node based on the materials used in the MDL.
   
   * VMT Browser: Updated the function to apply materials to selected objects to set node backface culling; if the object has any materials with the Two Sided setting turned on ($nocull) then backface culling is turned off; otherwise turned on.
   
   * Entities: Updated Point Entity Floater to accurately set entity model and material when changing an entity from one entity type to another.
   
   * Entities: Updated Point Entity Floater to always set the material on placed models. Previously, the materials would often not get set/displayed immediately.
   
   * Entities: Updated Point Entity Floater to set entities without a model or studio property to be non-renderable upon entity assignment. This allows the user to make a render of the scene without having to hide the entities.
   
   * Displacements: Fixed sculpt mesh Material Assing function in modify tab causing MAXScript error if the sculpt mesh has modifiers.
#92
Wall Worm News / Wall Worm 5.1.1 Released
Last post by wallworm - January 09, 2022, 02:20:59 PM
Version 5.1.1 released on 1-9-2022

   * Settings: Fixed bug using the Import Presets File when using a legacy MAXScript preset file.
   
   * Brushes: Updated the function for tagging geometry as brushes to allow assigning an object that is is an extruded shape into a brush. As long as the shape has at least one modifier and generates geometry with no open edges, WW will now allow assigning the geometry as a brush.
   
   * Displacements: Updated the script in Wall Worm for converting legacy displacements to modern displacements. This relates to displacements generated in very early versions of Wall Worm from around a decade ago.
   
   * WWMT: Updated WWMT custom attribute to no longer call any functions at load time that would cause the functions to get blocked by Safe Scene Script Execution (SSSE) in 3ds Max 2022+.
   
   * Textures: Updated the Texture custom attribute to no longer call any functions at load time that would cause the functions to get blocked by Safe Scene Script Execution (SSSE) in 3ds Max 2022+.
   
   * VTF Exporter: Fixed some cases where textures would not export.
   
   * Brush ID: Added field to enter a coordinate to sent the current view to that coordinate. Useful for going to coordinates listed in the compile log.
   
   * Problem Checker: Updated the function for updating proxies custom attributes in the Problem Checker to update legacy proxies.
   
   * VMF Exporter: Fixed bad Angles (rotation) value in entities due to a regression introduced in recent months.
   
   * VMF Exporter: Fixed VMF Exporter not exporting legacy WWMT Proxies.
   
   * SMD Exporter: Fixed SMD Exporter inappropriately converting material path names with a period (.) to an underscore.
   
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Version 5.0.117 released on 1-1-2022

   * CSGO Tools: Updated CSGO Tools (to create Map KV and CFG Files) to properly work in 3ds Max 2022.
   
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Version 5.0.116 released on 12-30-2021

   * VMF Importer: Added two new options to control whether or not the VMF Import should set the viewport camera to one of the imported cameras and whether or not to use the incoming grid and snap settings.
   
#93
Wall Worm News / Wall Worm 5.0.114 Released
Last post by wallworm - December 27, 2021, 10:06:51 AM
Version 5.0.114 released on 12-26-2021

   * CorVex: Fixed bug in setting values used for the base of wall mode second-side and CorVex Spline.
   
   * CorVex: Updated CorVex to not assign the NoDraw material to floor tops/bottoms when there is a gap between the floors when using a Floor Offset other than 0.
   
   * CorVex Spline: Added new options to create splines of sloped roofs.
   
   * CorVex Spline: Updated UI of CorVex Spline in modify tab to designate those settings that only work on Wall Mode.
   
   * CorVex Spline: Fixed error when using multiple floors.

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Version 5.0.112 released on 12-24-2021

   * CorVex: Updated the Force Convex Polys function to work faster on wall mode CorVex nodes that are using the Sloped top option.
   
   * Problem Checker: Updated notice to users to update to 3ds Max 2022.3 if a lower version of Max 2022 is installed.
   
   * CorVex: Fixed bad UVs on ends of CorVex Walls using slope and with some settings.
   
   * CorVex: Fixed bad UVs on second ends of CorVex Walls that had flipped UVs.
   
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Version 5.0.111 released on 12-23-2021

   * CorVex: Fixed bad UVs on ends of CorVex Walls using slope.

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Version 5.0.110 released on 12-23-2021

   * CorVex: Updated the material IDs of Wall CorVex objects when using a Slope Left or Slope Right: in these cases, the side that is not sloped will retain the material of the side it belongs to. Only polygons that are sloped will get the Top Material ID.

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Version 5.0.109 released on 12-22-2021

   * Worm Face: Updated Worm Face to automatically set the hidden faces of a CorVex node to NoDraw materials when dropping a material onto a CorVex.
   
   * Worm Face: Added support for dropping materials onto multi-floor CorVex nodes.
   
   * CorVex: Updated the Create Multimaterial utility to refresh the screen immediately to always show resulting material.
   
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Version 5.0.108 released on 12-21-2021

   * Displacements: Fixed missing function in displacements that affected several tools in WW including the VMT Browser, Worm Face and other places.
#94
Wall Worm News / Wall Worm 5.0.107 Released
Last post by wallworm - December 20, 2021, 01:55:34 PM
Version 5.0.107 released on 12-20-2021

   * System: Updated the updater notification system inside Wall Worm to use proper versioning formats.
   
   * System: Fixed some startup errors with some older versions of Max.
   
   * WWMT: Fixed a MAXScript error when opening the WWMT floater after changing the default map channel in the global settings.
   
   * PropLine: Fixed the display of normals when using WallWormMDL nodes. This fix was added to 3ds Max 2020+.
   
   * PropLine: Updated the Create PropLine from Selection macro to not place an Edit Normals modifier onto the PropLine for 3ds Max 2020+ because the normals are now properly set for WallWormMDL nodes in the PropLine object.
   
   * CorVex: Fixed error is setting the Start segment larger than the number of segments in a spline.
#95
General Discussion / Re: Missing Instance models .m...
Last post by wallworm - October 10, 2021, 11:30:04 AM
Sorry I did not respond sooner.

When it comes to exporting FBX, there are many limitations. You will have to merge xrefs into the current scene before saving as FBX.
#96
General Discussion / Re: Missing Instance models .m...
Last post by lauris47 - October 05, 2021, 07:17:06 AM
I reinstalled 3ds Max and now it works!

The next problem I have, which I also never had is that instance models are not exported into fbx.
The waring on export is: "The plug-in does not supported XRef scenes. The following XRef scenes will be lost"
#97
General Discussion / Re: Missing Instance models .m...
Last post by lauris47 - October 05, 2021, 03:42:36 AM
I am using 3dsMax 2020, with latest Wall Worm Version: 5.0.96 plugin.
The map: is Red Bull Flick - Wing 5: https://steamcommunity.com/sharedfiles/filedetails/?id=2433687832

And yes,  I was also referring to func_instance

I tried going trough all notifications of saving .maxc files when Instances is marked. but eventually it goes to an error.
#98
General Discussion / Re: Missing Instance models .m...
Last post by wallworm - October 05, 2021, 01:51:11 AM
Also, as a note, the instances option refers to func_instance entities and not the models.
#99
General Discussion / Re: Missing Instance models .m...
Last post by wallworm - October 05, 2021, 01:49:55 AM
What version of Max are you using? In latest versions of Max, you should not be using the import from QC option because WW can natively load MDL files. If WW is properly configured for your game, and the MDL/VMT/VTF files exist in your game paths, WW will load them directly in Max.
#100
General Discussion / Missing Instance models .maxc ...
Last post by lauris47 - October 04, 2021, 08:30:27 AM
Hi,
I am trying to import custom map, I have original models in folders, but they are not imported. The "Import Missing Models from QC" and "Instances" are ticked, but instead of importing these models, I get notification to save .maxc files instead.
I never experienced this before.

If this fails and there is no workaround, is it possible to import models manually, based on instance id (keeping good transforms of each model in map)?

Thank you.
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