One of my first 3d models. I got sidetracked from working on it as I'm trying to figure out how to get the translucent glass texture to render in-game(works fine in model viewer and hammer). I plan to redo the hinges and detail the extinguisher more. I also don't like the texture on the handles and plan to change it to a chrome texture. This was my first successful attempt at getting specularity to work with the normal maps. Now if only I wasn't such an idiot about smoothing groups(I get the concept but can't apply it very well to even semi-complex geometry).
The crates off to the side are a project I did before this. I haven't worked any further on those as they were intended for practice but I may improve them and actually use them.
The crates off to the side are a project I did before this. I haven't worked any further on those as they were intended for practice but I may improve them and actually use them.