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Messages - Sir Irk

#16
Model WIPs / Fire Extinguisher Housing
September 13, 2013, 08:47:10 AM
One of my first 3d models. I got sidetracked from working on it as I'm trying to figure out how to get the translucent glass texture to render in-game(works fine in model viewer and hammer). I plan to redo the hinges and detail the extinguisher more. I also don't like the texture on the handles and plan to change it to a chrome texture. This was my first successful attempt at getting specularity to work with the normal maps. Now if only I wasn't such an idiot about smoothing groups(I get the concept but can't apply it very well to even semi-complex geometry). 




The crates off to the side are a project I did before this. I haven't worked any further on those as they were intended for practice but I may improve them and actually use them.
#17
Ok, I have a second noob problem that I haven't been able to solve via google. A different model that I'm trying to export seems to be getting stretched along the Z axis. In other words the compiled model is severely elongated compared to the one in 3ds max. This is the first time this has happened and I can't think of anything in particular that I've done differently. I'm assuming this is something I'm doing wrong in 3ds max and not the exporter. I tried applying an Xform modifier but it didn't seem to do anything.
#18
WIP Levels / Noname
September 12, 2013, 07:55:14 AM
Haven't tried making a map in a long time so this is my project for learning. I recently started learning 3ds max(basically because of WWMT) and 3d modelling in general so I could make my own props. WWMT has been the easiest exporter to use by far. This map currently has none of my models in it as I've only made practice props so far.



















#19
WWMT Questions / Translucent texture not rendering in-game
September 12, 2013, 06:57:34 AM
Hi, I've been messing around with wwmt for the past week and let me just say I love it so far. I'm currently having an issue with a glass panel on one of my models. I have the opacity set to 75 in 3ds max and when I view the compiled model in source's model viewer or in hammer it looks correct. However, when I load the game(CS:Global Offensive) the panel is not rendering at all. This is the case if I'm using $translucent 1. If I use $alphatest 1 instead then it again looks fine in the model viewer but in game it renders completely opaque.

Here is the vmt file for the glass:

"VertexLitGeneric"
{
    $model "1"
    $basetexturetransform "center 0.5 0.5 scale 5.0 5.0 rotate 0.0 translate 0.0 0.0"
    $envmapmasktransform "center 0.5 0.5 scale 5.0 5.0 rotate 0.0 translate 0.0 0.0"
    $basetexture "Map _29/3398"
    $envmap "env_cubemap"
    $envmapmask "Map _29/3398"
    $alpha "0.5"
    $translucent "1"
}

I also read something briefly on valve's dev wiki that certain shader settings like envmap can disable translucency. However I tried it without using any specularity and it didn't seem to make a difference in-game.

Any help is appreciated and let me know if I need to provide more info.

edit: typos
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