In VMF export dialog there is an option called "Vertices precision", which, in theory, should change the number of decimal places (after dot), but what it does is changes the number of non-zero digits which is allowed to use for verticies positions when exporting a VMF. Therefore, if I have a vertex with position (12345.55646, 0.00031315646, 10.3352462) in Max and the vertex precision set to "4", I will get (1234, 0.0003131, 10.33) in my VMF. This is not convenient, because the further the vertex is from the origin, the less precision it becomes. What I should get is (12345.5565, 0, 10.3352), where it rounds the values to 4 decimal places. Not sure if it's an issue or is it designed this way, but it doesn't seem to be convenient the way it works at the moment. It would also be cool if vertex precision could be set to 0, and if so, rounded coordinates of vertices to integers. Thanks.
EDIT:
Seems like this is float type presicion of some kind, but if so, I don't see any good use for it. I think it would be great to have additional option that does what I described above, or to change the behaviour of the existing one.
EDIT:
Seems like this is float type presicion of some kind, but if so, I don't see any good use for it. I think it would be great to have additional option that does what I described above, or to change the behaviour of the existing one.