After a lot of trial and error with modding TF2 I finally got it but now I've encountered another odd issue, I made some obvious edits to the Phlogistinator to verify it worked in-game. However, the weapon was disappearing from a distance? Did I do something wrong with the smd exporter? I know one would easily start to question why I blame WW for this, but I tested it with blender's plugin as well but didn't encounter this issue.
The compiler program could also be called into question I suppose, though I don't know of any incompatibilities. I use Crowbar (A tool meant to replace all of the other source compilers/decompilers, also a trillion times easier to use).
http://steamcommunity.com/groups/CrowbarTool
As far as showing what I mean, if necessary I could provide a video or the .vpk files. It's visible close up but disappears from a distance.
The compiler program could also be called into question I suppose, though I don't know of any incompatibilities. I use Crowbar (A tool meant to replace all of the other source compilers/decompilers, also a trillion times easier to use).
http://steamcommunity.com/groups/CrowbarTool
As far as showing what I mean, if necessary I could provide a video or the .vpk files. It's visible close up but disappears from a distance.