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Messages - BloodFighter

#1
I think that it would be nice if the tool would be made easier to understand and easier to use. Having to think whether objects are brush geometry or whatever for a total of 1849 objects in one map is too time consuming for one, and is too demanding. It should be much easier to export a 3D model as a vmf file. A good example is the vmf exporter for Sketchup, where there are much less than many things to think about.
#2
So as far as I have understood now, tagging everything as world geometry is wrong, what has to be done is to assign each part of the model something different.. But how do I know how to assign which part of the model to what? Do some objects on the 3d Model have to be a prop`?
#3
Hey,

This maybe sound kind of stupid but I do not quite get how exporting a model as a .VMF file works. What do I have to set and tag in order to sucessfully export my map as .vmf so that it can be properly displayed in Hammer and Garrys Mod. I have already tried to follow videos and some documentations but they did not quite help me. All I want to know is the exact step it takes to sucessfully export my 3D Model from 3dsMax as a .vmf model so that it is exactly displayed in hammer and garrys mod.  Last but not least, I have already selected all the parts of the 3d model that I want to export as a .vmf and tagged is as world geometry. The exporting worked well but I got an error in hammer which told me that 1808 were not loaded due to errors in the file. Additionally, I would also like to know how I am supposed to add a skybox, so that it fits well to the map.
I hope that somebody can help me and that I haven`t humiliated myself too much.
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