Hello, I'm having some troubles with the shader of custom models and brushes.
This is how they turn out, way too reflective. And I don't understand why. I recreated the maps and shaders in Marmoset Toolbag and it looks a lot better, the way it is intended.
Anyone else had this issue and found a solution to the problem?
I have checked the VMT file and I think it's correct.
This is how they turn out, way too reflective. And I don't understand why. I recreated the maps and shaders in Marmoset Toolbag and it looks a lot better, the way it is intended.
Anyone else had this issue and found a solution to the problem?
I have checked the VMT file and I think it's correct.
Code Select
"VertexLitGeneric"
{
$basetexture "micefinal16/blackplastic/BaseMaterial_albedo"
$bumpmap "micefinal16/blackplastic/BaseMaterial_specnormal"
"$surfaceproperty" "plastic"
$envmap "env_cubemap"
$normalmapalphaenvmapmask "1"
}