Hi, I thought it was about time to show a few of my models and get some constructive criticism. This is the first time anyone other than me has seen them so I am a bit nervous :)
Hope you like them ....
and three more :)
Looking good. Thanks for sharing! I wish more WW users did this more often.
The only helpful critique I can offer is to spend a little more time hiding tiling in the textures. Here are a couple tips based on your examples:
cell_bed_01.mdl: Rotate one of the frame ends 180 degrees in Z so that the textures along the metal don't match exactly with the other end.
grave_02.mdl: There are noticeable tiles along the upper and lower rim around the outside.
warehouse_01.mdl: To hide some of the repetition, you can select each of the columns of brick individually and apply a UVW Xform modifier to that section and offset the U axis some on each.
Hopefully these little tips help you out in your adventures. Great job and keep sharing!
Thanks for the tips, I will go into max and try them out. I find texturing harder to do than the modeling to be honest but practice makes perfect I hear.
The warehouse is a WIP as I want to add a few details like extraction fans and such, hopefully they may aid in hiding the repetition of the bricks :)
I mentioned the UVW Xform modifier because knowing how to use it can save a lot of time.
Once you get used to doing it manually, there is a little-known tool in WW: Wall Worm > Wall Worm Extras > Randomize UVS. You can use that to quickly add variations to texture coordinates on selected objects. Make sure to only use it on objects with tiling textures, though :)