Hi Shawn,
Now that the importer seems to be running smoothly, I've noticed an issue with the exporter with models NOT decompiled.
Here's the situation: the model doesn't seem to capture light in-game or in-viewer and I'm really stumped because I've tried just about every method to see if this has to do with welding vertices or anything of the sort. I've narrowed this down to actual normals issues as illustrated above.
While exporting, I've tried all three options in the Normals dropdown with no real difference..
and even without bumpmaps applied, I recieve the same result:
Thanks!
Now that the importer seems to be running smoothly, I've noticed an issue with the exporter with models NOT decompiled.
Here's the situation: the model doesn't seem to capture light in-game or in-viewer and I'm really stumped because I've tried just about every method to see if this has to do with welding vertices or anything of the sort. I've narrowed this down to actual normals issues as illustrated above.
While exporting, I've tried all three options in the Normals dropdown with no real difference..
and even without bumpmaps applied, I recieve the same result:
Thanks!