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Topics - Redskull

#1
So theirs this website that allows you to copy satellite image of layouts of you're favorite cities and then export them as .osm files. What I found most interesting is that you can use that along with the .osm plugin for blender to create a layout of planes. I'm thinking it may be possible to take real life city layouts and turn them into a map. Theirs a bit of cleanup thought with the importing and exporting.

Here's the URL:
https://www.openstreetmap.org/#map=15/54.6777/25.3003
#2
General Discussion / Substance Designer
June 26, 2015, 02:19:08 PM
Was just wondering what people thoughts were on this tool.

https://www.allegorithmic.com/products/substance-designer


I think it looks like fun but I can't decided if I'd be willing to pay that much for a tool just so I can make some nice textures. Don't know if that be overkill for use with WW.  ;D
#3
General Discussion / Looking for a photoshop tutorial..
February 10, 2015, 10:55:50 AM
I was wondering if any of you happen to know of any building facade tutorials. I'm trying to make some textures that I can use for a city map. I've been experimenting a lot with real textures and they just don't seem to come out right for tf2.
#4
I'm currently working on a city map and I came up with an idea when I came across this greyscale city generator.
http://mithril94.free.fr/citymapper/index.php?lang=gb

I generated a terrain with nem's tools that literally looked like city building's. I noticed when I imported into hammer I could just delete the terrain on top of the nodraw brushes and keep the actual blocked out buildings. The only problem I have with it, is that it cuts up the brushes alot. Obviously it wasn't meant to generate cityscape's but it's still pretty neat.

For those not familiar with the terrain generator, you can find it here.
http://nemesis.thewavelength.net/index.php?p=8
#5
WWMT Feature Requests / Floor plan generator?
July 01, 2014, 04:01:09 PM
Hi, I'm still new to the community was just wanting to suggest an idea I've been thinking about. Do you think it might be possible to create a script which generates floor plans for hammer which you could then export as a .vmf? I know of someone working on tf2 maps had actually successfully created a map with random sized brushes but I don't know how he went bout it. I understand that maybe scripting something like that might be a bit complicated but was just wondering if it was plausible in wallworm.

Edit: Something neat I just found that you may want to look at if your interested. Although this was programmed in python and I don't know how different it would be to adapt some of the ideas into max. This is pretty much what I'm talking about thought.
http://www.moddb.com/downloads/left-4-dead-2-random-map-generator
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