Wall Worm Forums

Design Tools => Wall Worm Model Tools => Bug Reports => Topic started by: marco900 on August 26, 2013, 04:22:02 AM

Title: Exporter/compiler can't find paths that are already there. POSSIBLE BUG.
Post by: marco900 on August 26, 2013, 04:22:02 AM
Hi, I am trying to compile a ragdoll into Garry's Mod I get this:
(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FPKC1kH5.png&hash=9a282780abb1d98481d04527c55e727c4256e01b)

Ive already created those paths. But what concerns me is that both of those paths don't have a space between them and leads me to think that the compiler could take that as one long line and that is what's causing this error. I've set all paths in the settings. I don't see how I could have done anything wrong. Any help? It would be very appreciated. Thanks for looking.
Title: Re: Exporter/compiler can't find paths that are already there. POSSIBLE BUG.
Post by: wallworm on August 26, 2013, 08:53:45 AM
I have a feeling that this is the problem: I believe that you've entered a full path in the WWMT UI... but in the WWMT UI you should only enter a relative path starting inside the models folder. You should only have a full path to the modelsrc folder in the global Wall Worm settings.

So, in the WWMT UI for the Model Path, enter something like just this: BIKEZ/rag . Doing this will export the QC/SMDs to the sdkcontent/modelsrc/BIKEZ/rag folder and the final compiled models will end up in the game's models/BIKEZ/rag folder.
Title: Re: Exporter/compiler can't find paths that are already there. POSSIBLE BUG.
Post by: marco900 on August 28, 2013, 01:41:50 AM
OOOOOOOOOOHHH. OOK. Yeah that's exactly what I did. lol. Thanks a lot for pointing out my mistake.