Indeed, I like the clever use of textures, to make a fake forest to add detail
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
#32
WIP Levels / Re: ze_aqualabs (WIP)
March 19, 2016, 04:04:14 AM
Ah yes, I was responding to the video. I tried the map but couldn't get it working. I assume I need to install the zombie mod. I'll try to get it working again later
#33
WIP Levels / Re: fy_delaunay_world
March 19, 2016, 03:55:53 AM
Downloaded and played, quite fun and a nice style, but I am getting quite big drops in framerate
#34
WIP Levels / Re: dm_lobby
March 19, 2016, 03:41:22 AM
Looks quite nice so far, it has a mirrors edge feel to it. I'll have a play with it later :)
Edit: Gave it a go and I can see your textures in the archive, but everything appears to be missing its textures in game. Is there something different about installing materials for hl: source?
Edit2: Opened it in hl2dm and hl:s, missing textures in both. Looking forward to finding out how I've messed up the installation
Edit: Gave it a go and I can see your textures in the archive, but everything appears to be missing its textures in game. Is there something different about installing materials for hl: source?
Edit2: Opened it in hl2dm and hl:s, missing textures in both. Looking forward to finding out how I've messed up the installation
#35
WIP Levels / Re: hl2dm_slopedcurve (unfinished contest entry)
March 19, 2016, 12:21:45 AM
Oh balls I'll just re-pak them manually
http://www.filedropper.com/repakedentry
Fingers crossed it works...
http://www.filedropper.com/repakedentry
Fingers crossed it works...
#36
Old School Contests / Re: Old School Level Design Contest #1
March 19, 2016, 12:15:11 AM
Yeah, I'm a little frustrated that there doesn't seem to be any finished entries despite so many people voting for early deadlines.
Well at least I learnt a lot during the contest, which should help me in future
Well at least I learnt a lot during the contest, which should help me in future
#37
WIP Levels / Re: hl2dm_slopedcurve (unfinished contest entry)
March 19, 2016, 12:10:04 AM
Here is the bsp... hopefully I packed it properly, its embarassing but yeah, didn't have time to get round to detailing it and the entire thing is within a box to prevent leaks as I hadn't got round to sealing it yet
http://www.filedropper.com/hl2dmtestcmp1
The geometry problems I mentioned were brushes that simply crashed the map on startup which I had to go to hammer to find then go back to ww to delete them
There are very fews spawns on the map as they are simply there to help testing
http://www.filedropper.com/hl2dmtestcmp1
The geometry problems I mentioned were brushes that simply crashed the map on startup which I had to go to hammer to find then go back to ww to delete them
There are very fews spawns on the map as they are simply there to help testing
#38
WIP Levels / hl2dm_slopedcurve (unfinished contest entry)
March 18, 2016, 09:47:32 PM
Was intended to be a simple deathmatch map with geometry which would be difficult/impossible to produce in hammer, unfortunately I ran out of time.
There is what was finally intended to be an oval shaped, multi level building in the centre surrounded by a road that slopes upwards on 1 side and steps on the otherside.
Most of the action was intended to be based around the centre building with some enterable buildings along the slope up the road.
There are temporary lights and buildings by the sides of the road for prototyping
I managed to complete the hard parts, the sloped road and stairs using corvex and curves
Unfortunately invalid geometry problems and a lack of time hampered my progress.
Also ran out of time to add windows
I know this isn't a valid entry as its unfinished, just posting it out of respect.
Unfortunately I didn't get any detailing done in time so its all basic geometry
There is what was finally intended to be an oval shaped, multi level building in the centre surrounded by a road that slopes upwards on 1 side and steps on the otherside.
Most of the action was intended to be based around the centre building with some enterable buildings along the slope up the road.
There are temporary lights and buildings by the sides of the road for prototyping
I managed to complete the hard parts, the sloped road and stairs using corvex and curves
Unfortunately invalid geometry problems and a lack of time hampered my progress.
Also ran out of time to add windows
I know this isn't a valid entry as its unfinished, just posting it out of respect.
Unfortunately I didn't get any detailing done in time so its all basic geometry
#39
WIP Levels / Re: ze_aqualabs (WIP)
March 18, 2016, 09:40:50 PM
Seems there are lots of models in there, arn't they not allowed?
#40
Old School Contests / Re: Old School Level Design Contest #1
March 18, 2016, 05:40:22 AM
I'm in the same boat as Joris, mine is either going to be unfinished or rough around the edges. I blame those masochists who voted for an early deadline. Even if I don't finish I will post what I've done for curiositys sake. I kinda regret making a level with curved slopes and the resulting geometry issues that can result.
#41
Old School Contests / Re: Old School Level Design Contest #1
March 06, 2016, 05:17:06 AM
Made it through a massive stumbling block today so hopefully I should have something to show soon :)
#42
Old School Contests / Re: Old School Level Design Contest #1
February 29, 2016, 05:54:00 AM
Things still coming along for me, has the due date been finalised yet?
#43
Old School Contests / Re: OLD SCHOOLERS #1
January 26, 2016, 03:55:00 AM
I'm in as well! :)
Good luck everyone
Good luck everyone
#44
Old School Contests / Re: Old School Level Design Contest #1
January 12, 2016, 03:11:44 AM
I'll attempt an entry when my schedule frees up
#45
Finished Levels / Re: I made a replica of blood gulch for CS:GO!
January 05, 2016, 01:51:53 AM
Awesome job, looks great!
How long did it take to complete?
How long did it take to complete?
SMF spam blocked by CleanTalk