Hi, i have a issue with textures in 3ds max from hammer. Here's how it looks in hammer -
and how looks it in 3ds max.
All textures look like this, however I can provide all the data that can help solve the problem. Why they look this in 3ds max I can not understand, so I ask for your help, thanks.
"WorldVertexTransition"
{
"$basetexture2" "zaton/zaton_terrain_expos"
"$basetexture" "zaton/zaton_terrain_expos"
"$detail" "z-o-m-b-i-e/STALKER/detail/detail_bitum_det2"
"$detailscale" "125"
"$detailblendfactor" "1.0"
"$detailblendmode" "0"
"$surfaceprop2" "dirt"
"$surfaceprop" "grass"
"%detailtype" "forest_floor_01"
}
Gamma Correction is the problem.
Your solution is this: In Customize > Preferences > Gamma and LUT, turn OFF the Enable Gamma/LUT Correction.
You may need to re-import the scene into Max to get correct results in Max.
Thanks! That's really better gamma, but for some reason that's looks like a lowres texture when in hammer that's same texture are great in quality
Here is your solution (https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/3DSMax-Customizing/files/GUID-502A94D2-0037-407B-95BC-6CD90067740B-htm.html) :)
Oh thanks again! Now all perfect :)