Wall Worm Forums

Design Tools => Wall Worm Level Design in 3ds Max => Topic started by: wallworm on October 11, 2011, 12:15:53 PM

Title: Displacement Tool 1.0 Released
Post by: wallworm on October 11, 2011, 12:15:53 PM
Version 1.0 is out. Here's an overview video:

Title: Re: Displacement Tool 1.0 Released
Post by: wallworm on October 12, 2011, 01:02:53 AM
So I've gotten a few emails from users. I'm glad everyone seems to like it.

I just want to quickly address a couple of the most common observations/questions.

1) Going into Edit Mode can take a while (sometimes a couple minutes). This is a result of the way the sculpt mesh is created. I already have a solution lined up to make that go faster... but doing so requires some re-writing. I may also consider learning a little C++ to make it even faster than what I already have in mind. I cannot give any kind of ETA on when I can address that... but hopefully next week.

In the meantime, the solutions are to use less displacements and/or use lower power (2 & 3 as opposed to 4).

2) You cannot copy a displacement (you always have to use the UI to make a new one). That is also something I intend to address in an upcoming update.