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Messages - wallworm

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1
Wall Worm News / Re: Wall Worm 3.76 Released
« on: June 20, 2018, 12:10:58 PM »
Version 3.762 released on 6-20-2018

   * Convert Scene to Model: Updated the function to reselect objects when there is a total boolean failure.
   
   * WWMT: Added button to select all the meshes for a WWMT Helper in the modify tab.
   
   * Importers: Added a Quiet and a Vtex option for the WAD importer in the Material Library Generator.
   
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Version 3.761 released on 6-17-2018

   * Convert Scene to Model: Fixed models often not being accepted in conversion after the v3.752 update.

2
Wall Worm News / Wall Worm 3.76 Released
« on: June 15, 2018, 04:16:24 PM »
Version 3.76 released on 6-15-2018

   * Displacements: Added new Geometry Primitive called Sculpt Proxy. This objects can be used to represent sculpt meshes coming from xref scenes.
   
   * Displacements: Added new Geometry Primitive called Disps Proxy. This object represents the mesh surface of all displacements in the scene.
   
   * Displacements: Added several new buttons in the Displacement floater that work with the new displacement proxy functions.
   
   * Displacements: Fixed Displacement Floater not using default settings for displacement power, lightmap scale, etc.

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Version 3.753 released on 6-14-2018

   * VMF Exporter: Fixed VMF Exporter not saving new presets correctly.



Note that the new displacement primitives are primarily for helping work with displacements and sculpt meshes without having to have access to them directly (for example, if you want to use a sculpt mesh found in an XRef Scene). I will document these in the near future.

3
Wall Worm News / Wall Worm 3.752 Released
« on: June 13, 2018, 01:36:31 PM »
Version 3.752 released on 6-13-2018

   * OSL: Added new OSL Map Lightmapped_4wayblend.osl. Replicates the 4way blend shader.
   
   * OSL: Added new OSL Map Desaturate.osl. Simple map to remove saturation in texture.
   
   * OSL: Updated seamless_scale.osl, blendmodulate.osl and worldvertextransition.osl to include options to use the Black Mesa version of Seamless Scale.
   
   * OSL: Added the Black Mesa Moss parameters to worldvertextransition.osl.
   
   * Materials: Added function to create a OSL-driven render material of a 2way or 4way blend DX shader.
   
   * Convert Scene to Model: Added function to set OSL material on 2way or 4way blend shaders.
   
   * Convert Scene to Model: Optimized function for making models from displacements when the On Copies setting is turned on.
   
   * Convert Scene to Model: Updated the functions for converting displacements to models to copy channel -2 to channel 3 so that (when OSL is available) the blend channel will be used for render/bakes.
   
   * FBX Importer: Fixed a bug importing some FBX files to WWMT.
   

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Version 3.751 released on 6-6-2018

   * Settings: Added new Miscellaneous settings for User information. Allows users to optionally embed their user information into new Max scene file properties (Name, email, website, company, etc). This can be useful for proof of ownership and other file-system utilities.
   
   * Settings: Fixed some paths getting extra slashes every time they are saved.

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Version 3.75 released on 6-5-2018

   * Problem Checker: Fixed error when checking for WWMT models that haven't been exported.

4
General Discussion / Re: Verge3D
« on: June 13, 2018, 08:22:59 AM »
There was an update to Verge that includes some code that I provided. See the new features and a Shout-Out to yours truly.

5
Wall Worm News / Re: Wall Worm 3.745 Released
« on: June 05, 2018, 10:25:20 AM »
Version 3.749 released on 6-5-2018

   * Utilities: Fixed error running Hide LODs function when a WWMT helper has been deleted.
   
   * Point Entitis: Fixed bug if user deleted a newly placed point entity before placing entities was finished.
   
   * Entities: Re-enabled the MAXScript Entity parser in 3ds Max 2018+. Function still broken in Max 2017.

6
Wall Worm News / Re: Wall Worm 3.745 Released
« on: May 30, 2018, 01:05:16 PM »
Version 3.748 released on 5-30-2018

   * MDL: Added new utility to create Substitute meshes of MDL nodes (useful for the Convert Scene to Model tools when needing to cull models that cause problems with booleans).
   
   * Displacements: Added some selection/view functions into the Displacement Floater.

Note that I reloaded a new version moments after posting news of this on Discord. If you get a MAXScript error when running functions to select MDL nodes, then update.

I also updated the docs on Convert Scene to Model with a section on optimizing your scene for most efficiently using the tool.

7
Wall Worm News / Re: Wall Worm 3.745 Released
« on: May 24, 2018, 11:54:22 AM »
Version 3.747 released on 5-24-2018

   * MDL/WWMT Proxies: Fixed bug when a WallWormMDL node is generated with missing materials.
   
   * Displacements: Fixed rare bug where a Sculpt Mesh commit function would fail because of undefined vertex alpha in WW Pro.

8
Thanks for reporting this issue. I hadn't noticed the issue because I've been using the complete name lately. But I've fixed all the issues above (wrong checkboxes and wrong folders) in today's update. Let me know if you have any other problems.

9
Wall Worm News / Wall Worm 3.745 Released
« on: May 22, 2018, 02:32:23 PM »
Version 3.745 released on 5-22-2018

   * Macros: Added some new macros that can be assigned via the Customize menus. Most relate to the Carver plugin (when installed).
   
   * VTF Exporter: Fixed bug hitting the ^ button in the VTF Exporter dialog in 3ds Max 2019 for textures that are not yet given a WW Pro VTF texture attribute.
   
   * VMT Exporter: Fixed bug in WWMT VMT exporter where it was not always honoring the material name method setting.
   
   * VMT Exporter: Fixed WWMT VMT exporter UI not known that a VMT has already been exported and de-selecting it.

10
Glad it works now. I'm not certain what caused it to fail initially, but at least you are back up and running. Probably a lot of new things in WW since you last messed with it--have fun exploring the new features. :)

11
I have a suspicion.

There is an option added to WW in last several months to export based of the full material name rather than where WWMT says to export. There is a global default in WW Settings > Models > Full Material Name. This sets the default (which is off). Each WWMT has its own override for this in the Materials group of the main rollout of WWMT named Mat Name in SMD. New WWMT default to Use Global Setting (which is setting mentioned above). It can also be overridden per WWMT.

If this is on, then the exported VMT path is dependent on the entire name of the material. That would mean you would need to include the path for the VMT in the material's name.

Some functions in WW that generate WWMT Helpers (like the Import MDL, the MDL to WWMT function and the Convert Scene to Model) will set the method to Full Material Name because the materials for the MDLs made in those functions may come from many paths.

See of this is the culprit.

12
Glad you've got it working.

As for the material always being checked--I'll have to look into that one.

13
Greetings Earthling. No, this is not a WW issue. Max now considers the Standard material a legacy material and presumes you want to update to physical materials. This is on by default and the converter pops up when opening old scenes. When you see that, there is a checkbox you can uncheck to no longer do this.

As for getting back the original materials, I'm not sure of any method for that.

14
Wall Worm News / Wall Worm 3.742 Released
« on: May 12, 2018, 12:24:23 PM »
Version 3.742 released on 5-12-2018

   * Batch Importer: Added a GUI to the batch level importer.
   
   * Batch Importer: Added ability to generate RAD files for imported scenes.
   
   * PAK/RES: Fixed error generating PAK/RES data with some materials on models.
   
   * Materials: Added two new text fields in the Wall Worm Material settings to allow adding notes and RAW VMT commands (those not controlled in the custom attribute).
   
   * Materials: Fixed bug importing some materials.
   
   * Containers: Fixed critical bug when loading containers (generally a func_instance) with displacements.
   
   * RAD Worm: Fixed a bug that could happen when generating RAD files when a model is using a VMT instead of a MDL (some sprites, etc).

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Version 3.74 released on 5-7-2018

   * Materials: Added (basic) extra support for more material types like Physical Material.
   
   * Materials: Added several Source-related OSL Maps (Max 2019+). Still experimental.
   
   * Settings: Added new global setting for Use OSL in Materials Tab. Only works in 2019+. Several functions in WW will support using OSL maps instead of BitmapTexture maps in the future. Currently, only affects the $blendmodulate texture of the default WW displacement shader. Once further tested, will be added to more features.
   
   * VMF Exporter: Fixed MAXScript error when exporting a scene with a sculpt mesh that has missing displacement nodes (displacements that were deleted).
   
   * VMF Exporter: Fixed MAXScript error when exporting displacements tagged as sky geometry.
   
   * VMF Exporter: Updated VMF Exporter logic for displacements that has minor improvements in export times.
   
   * Displacements: Updated the function to create displacements from Geometry polygons to now tag the sky as sky geometry if the original object is tagged for the sky.
   
   * Displacements: Added new methods for cehcking for more problems (in Problem Checker as well as in Displacement modify tab rollout).

15
General Discussion / Re: Substance Engine 5+ in Max
« on: May 03, 2018, 05:31:17 PM »
Substance2 Plugin for 3ds Max was released last month. It's a pretty cool update. However, there are currently some significant bugs. TO stay up-to-date on this topic, see issues or report issues, see this thread.

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