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Messages - wallworm

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1
Wall Worm News / Wall Worm 3.889 Released
« on: January 17, 2019, 06:09:57 PM »
Version 3.889 released on 1-17-2019

   * Visgroup Manager: Fixed MAXScript listener saying there was an error when clicking the "Auto" checkbox.
   
   * Visgroup Manager: Added a new Autovisgroup for GrowFX nodes.
   
   * WallWormMDL: Added new checkbox to the MDL node called Snap Mode and a snap precision spinner. When moving a WallWormMDL, will snap to the snap mode axis grid based on snap precision.
   
   * VMF Exporter: Updated VMF Exporter to snap prop locations to the snap mode of the props when exported from a Forest node.
   
   * WallWormMDL: Added a new checkbox in the MDL node called Scale by Sky. When on, the exported prop will be scaled by the sky scale amount in the VMF settings if the prop is also tagged as sky and the entity has a scale property.
   
   * VMF Exporter: Updated the VMF exporter to scale props inside Forest nodes by the sky scale if the source nodes in the Forest nodes are tagged as sky objects and the scale by sky is turned on.
   
   * VMF Exporter: Fixed some entity values not exporting properly in some circumstances.
   
   * Convert Scene to Model: Updated the clustering function to consolidate multimaterials.
   
   * Convert Scene to Model: Added function to break a WWMT into new WWMTs based on Materials.
   
   * Scene Managers: Updated the Visgroup Manager and Entity Manager to refresh views if opened when a new file is opened.
   
   * VMF Importer: Updated VMF Importer to not display brushes of displacements.

###################################

Version 3.887 released on 1-7-2019

   * Displacements: Fixed commiting sculpt mesh UVs to displacements not working.
   
   * Convert Scene to Model: Fixed rare MAXScript error if no mesh was generated.

###################################

Version 3.886 released on 1-1-2019

   * Utilities: Added new function to create a CSV report of assets in current scene.
   
   * Displacements: Updated the default Add Landscape DCM preset to normalize the vertex colors of the 4wayBlend Data Channels. Fixes results going out-of-range with scaled values.

2
Bug Reports / Re: Export QC+Model not working
« on: January 17, 2019, 08:27:31 AM »
Those values match mine for Max 2018.

We may need to do a screen share so that I can see the results in realtime. Please contact me via Discord. You can find me in the Discord channel by clicking WW > WW Help and clicking the Ask for Help on Discord button.

3
Bug Reports / Re: Export QC+Model not working
« on: January 16, 2019, 06:45:05 PM »
The scene you sent me was after the object went missing that was used in the WWMT Helper.

When I tried to export from other objects with fresh WWMT Helpers, it worked fine.

Can you do this for me: Click Wall Worm > Wall Worm Help and at the bottom of the floater is a System Info box. Copy all the contents from their and paste here.

4
Bug Reports / Re: Export QC+Model not working
« on: January 16, 2019, 10:15:39 AM »
I got your scene but I did not see any WWMT Helper in it. Can you send me your scene with the WWMT Helper you made to export the model with? This version just has the generic objects that are not tied to WWMT Helpers.

5
Bug Reports / Re: Export QC+Model not working
« on: January 16, 2019, 10:01:36 AM »
Do you have the latest version of WW installed?

If not, please update WW to the latest version and see if the problem is fixed.

If you have the latest, please send me your scene to test.

6
Version 3.886 released on 1-1-2019

   * Utilities: Added new function to create a CSV report of assets in current scene.
   
   * Displacements: Updated the default Add Landscape DCM preset to normalize the vertex colors of the 4wayBlend Data Channels. Fixes results going out-of-range with scaled values.

7
Wall Worm Level Design in 3ds Max / Re: Using XRef Scenes for your Level
« on: January 01, 2019, 12:16:32 PM »
Since posting above, support for XRef Scenes has been vastly expanded.

You can now access displacements from XRef Scenes for use in tools in current scene by using the Displacement Proxy geometry class. This can be created with the Displacement Floater in the Level Design Menu.

8
Version 3.885 released on 12-30-2018

   * SMD Exporter: Fixed bug exporting SMD in WW Pro after bug introduced in last update.
   
   * Macros: Updated function to tag objects as Skybox Items to work on displacements.
   

9
Wall Worm News / Forum Registration and Other Site News
« on: December 29, 2018, 09:24:47 AM »
The forum registration was down recently. Sorry for those who have tried to register and could not. This problem likely started in November.

Also, it has been brought to my attention that the main WW site and possibly these forums have been inaccessible for many Russian visitors. I apologize. This is out of my hands as it is due to a set of policies set by the Russian government to block some apps. Apparently I must prove to them that the WW website isn't using some banned app. How to prove this, I just don't know.

In the meantime, if you need to get in touch, there is a link to the WW Discord channel inside WW at the menu Wall Worm > Wall Worm Online > Wall Worm Discord.

10
Wall Worm Level Design in 3ds Max / New Displacements Videos
« on: December 28, 2018, 07:16:52 AM »



11
Wall Worm News / Wall Worm 3.88 Released. Important bug fix.
« on: December 24, 2018, 04:21:14 PM »
Version 3.88 released on 12-24-2018

   * System: Fixed critical error where Slate Views could get wiped. This bug seems to be the result of some change in Max/MAXScript after a recent Windows Update.
   
   * Utilities: Updated the shipped landscape DCM modifiers to be more robust.
   
   * Problem Checker: Added notice for installing Update 3 if not installed and using 3ds Max 2019.

12
Sorry I did not see this earlier. I'll respond later today with more info.

13
Wall Worm News / Wall Worm 3.876 Released
« on: December 16, 2018, 03:11:55 PM »
Version 3.876 released on 12-16-2018

   * VMF Exporter: Updated VMF Exporter to clamp 4way blend channel colors that may be set to negative values in the event that the 4way colors were set with the DataChannel modifier and went out-of-range.
   
   * VBSP Importer: Fixed a bug importing a VBSP file under some circumstances.
   
   * Displacements: Added new functions in Displacement Proxies to select faces by Material.
   
   * Macros: Added a macroscript to disable shadows on selected entities.
   
   * Miscellaneous: Added new CSGO tools under Level Design > Misc Tools. New floater allows creating a KV file and a map CFG file.
   
   * Utilities: Fixed function for opening text files in text editor to work when the path had a space in it.

14
Commercial Tools / Re: Normal Tools
« on: December 07, 2018, 09:23:20 AM »
So you mean to display the currently selected normal's vector? The normals only store a normal (normalized vector) but do not store rotation values. Is this what you would like to see?

15
Wall Worm News / Wall Worm 3.868 Released
« on: November 27, 2018, 02:56:56 PM »
Version 3.868 released on 11-27-2018

   * Convert Scene to Model: Fixed the Delete Tool Texture function often missing polys to delete.
   
   * Convert Scene to Model: Fixed some cases where collision hulls sometimes being skipped when converting brushes.
   
   * Hull Helper: Updated the Prepare From Selection function to reset the transform of the meshes to avert issues with scaled meshes.
   
   * WWMT: Added new function to automatically generate a new root bone and skin the hulls to it. Function found in WWMT Scene Tools.
   
   * WWMT: Updated FLEX Rules and Controller names to removed characters that are not alphanumeric.
   
   * Assets: Updated the Zip From Res function to not skip files with spaces in the name.

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