I had a question.
In order to make a phong map work, which slot in the material maps do I place it? I'm suspect it's specular. It seems like the obvious choice, but I've been wrong before.
This is incredibly silly, I'm sorry. ;D
Edit: I figured it out, nevermind!
Found answer but no share!!!!???? :)
For others, here is the doc on phong in WW (http://dev.wallworm.com/document/135/phong_materials.html).
If I didn't already change it, I soon will, to allow phong to work on lightmappedgeneric too. It used to only work on vertexlitgeneric but that's been changed in several games recently.
I figured it out by looking at your reference sheet. This one: http://i.imgur.com/DqqhEZ4.png
I needed some phong to add to this model I've made per request. http://steamcommunity.com/sharedfiles/filedetails/?id=724873956
Still learning. ;D
:)