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Messages - wallworm

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Wall Worm News / Custom Gibs Coming Soon
« on: February 22, 2011, 10:38:30 am »
One of the most common emails I've gotten is the request for Custom Gibs. I have looked into what it will take to make custom gibs part of WWMT. I think I'll be able to add that soon.

Model WIPs / Wall Worm Fred
« on: February 22, 2011, 01:01:13 am »
Here are a couple screen shots of Fred... or what's left of him. No one is really certain what his real name was back on his home world... but he's never argued with being called Fred... especially after the disection.

I'm working on this model for a Hidden: Source map I've got in my mind. I may also use it in a CS Map meant to just show off some work made in Convexity, 3ds Max and Wall Worm Model Tools.

Fred in low poly inside 3ds Max

Fred in high poly inside Mudbox getting detail and textures

I'll add more screen shots as I get further with Fred.

Wall Worm News / WWMT 0.994 Released
« on: February 21, 2011, 10:44:05 am »
I added yet another update. I must be addicted to updating this tool.

I was making multiple skins for a model and again realized this should just be a part of WWMT. So now as of Version 0.994, WWMT handles exporting multiple skins.

I also added a couple new settings in the lighting rollout as well as duplicated a couple functions into the primary Model rollout (exporting textures and assigning/picking the $illumposition helper).

Also, Jed has provided me with a version of his upcoming update to his SMD Exporter. I've tested it and it is working fine. I'll keep you posted.

General Discussion / Re: So What the Hell is a Wall Worm Anyway?
« on: February 19, 2011, 11:42:27 pm »
I think that is now and forever confirmed that the people I know are mentally incapable of being intelligent.

Actually... we are physically unable of being intelligent... our wives keep the you-know-whats in broken mason jars... and the stress of the whole ordeal keeps the brain from getting too advanced.

General Discussion / Re: Hey, im cra0kalo
« on: February 19, 2011, 11:39:29 pm »
Welcome to the site! Thanks for the great support... feel free to share ideas and feedback!

Using WWMT / Fix incorrect rotation on Collision Hull
« on: February 19, 2011, 01:02:12 pm »
Here is a video demonstrating how to fix incorrect rotations on collision models.

Essentially, this usually happens when you use the main SMD as the $collisionmodel. What you need to do is to make sure your static prop has one bone that is also skinned to the model.

Wall Worm News / WWMT 0.993 Released
« on: February 19, 2011, 01:00:07 pm »
0.993 fixes bugs relating to the use of the new Default Model & Folder Paths. See the changelog.

Bug Reports / Re: 0.992 Default Paths only work after WWMT is restarted
« on: February 19, 2011, 12:59:16 pm »
Fixed in Version 0.993.

Fixed in Version 0.993.

Using WWMT / Exporting Your First Prop in 2 clicks
« on: February 19, 2011, 12:56:55 pm »
I've uploaded a new video on exporting a prop in two (yes, 2) clicks! Note to do this you must have already set up a Default Model Path and Default Material Path in the WWMT Settings. This is using Version 0.993.

The official info this is at:

The Model Path and Material Path are not being saved when they were set from the Default Material and Model Paths in the Settings. I'll fix this today.

Bug Reports / Bug Report Guidelines
« on: February 18, 2011, 09:06:02 am »
When submitting a bug report, please help everyone out a little by following these guidelines.

  • Make sure you are using the latest version first (see the official changelog); if not, please download the latest version and see if the bug persists.
  • Place the version number as the first item in your subject line.
  • State the OS (Windows XP, Vista or Windows 7).
  • Describe first what you intended to do; then the steps you took to generate the error/bug; then describe the outcome (what makes this a bug).
  • When possible, provide a screen shot of the errors.
  • If possible, attach a zip file with your Max file and the generated QC & SMDs. If the filesize is over 250kb, please save it on your own server and link to it.

By following these guidelines, you make it easier on everyone to find a solution and improve on WWMT and the community's understanding of how to use it.

WWMT Feature Requests / Request Guidelines
« on: February 17, 2011, 12:57:16 pm »
I am always happy for requests and ideas. At the same time, to save any time from being wasted, I do have a few guidelines for submitting feature requests:

  • Only ask if it relates to 3ds Max & Source... I don't use other apps
  • Before asking, make sure to have the latest version of WWMT

Bug Reports / 0.992 Default Paths only work after WWMT is restarted
« on: February 17, 2011, 12:32:45 pm »
The Default Model Path and Default Material Path added to the Settings Floater in V 0.992 do not take effect until after WWMT is restarted. It still works... just not until you close WWMT and then reopen it. It will be fixed in the next release.

Wall Worm News / Re: WWMT 0.992 Released
« on: February 17, 2011, 12:20:56 pm »
It turns out that the Default Path settings do not take effect immediately... only the next time you run WWMT. I will fix this in the next release.

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