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#51
Materials and Textures / Re: Arnold material library - ...
Last post by Joris Ceoen - September 08, 2022, 05:23:44 AM
$phong is determined by settings inside the Standard Material node that contains all the information (both the default settings from 3DS Max as normal, as well as all the WW-Source specific stuff from Wall Worm once you've added material and texture parameters, which you can do by going to Wall Worm -> Wall Worm Materials -> Give Obj+Tex WW Materials). Please note that Wall Worm will automatically do this if you hit the Export VTF's button from the Wall Worm Model Tools floatable menu).

To simply add $phong to your .vmt parameters, you can switch the Shader Basic Parameters at the top of the material node from Blinn to Phong and you're set:


If you need more specific $phong settings, you have a dialogue box just for that a bit below, among many other settings:


Please note that for $phong to work, you need to have a roughness/specular mask baked into the alpha channel of the bumpmap. If not, it needs to be added to the diffuse's alpha channel, for which you have the options as seen in the image above :) (Wall Worm may or may not automatically detect this and already adjust the options for you, but I don't know for sure. I always use the normal alpha channel). For $phong settings on brush materials or for using $phongexponenttexture I don't know the specific details. Best is that you ask Shawn, the author of the plugin, for more information.

Good luck, and let us know if you need more help or information!
#52
Materials and Textures / Arnold material library - Wher...
Last post by Pipann - September 05, 2022, 12:20:42 PM
Hello! It's been ages since I was here. Shockingly, I have a very similar question now from when I did way back. Also been a long time since I last used WW, and I'm probably rusty, but at the behest of a commissioner and good friend, I decided to dive back into it.

I have 3ds Max 2023 now and it uses the Arnold renderer. The material editor has been changed up a lot as a result. I'd like to know where I should place the phong map in order to get $phong to work.

Here is the new editor -- I prefer compact, so sue me :D
#53
Commercial Tools / Re: Delete Faces Modifier
Last post by wallworm - August 13, 2022, 03:06:36 PM
Quote from: AeRo on August 06, 2022, 05:34:53 AM
Version for Max 2023 passible ?

Sorry I did not update the independent downloads for 2023. The 2023 version has been included in the WW Pro Pack Installer for months, but I forgot to update the zips for each one for those installing independently.

Quote from: AeRo on August 11, 2022, 04:57:06 AM
Since this plugin has become free - maybe make it as a startup ms script - that way the need for new versions and collapse problem will disappear?

The plugin has a startup script for the custom attribute needed to interface with some of the plugin. But it won't be practical to change to MAXscript instead of the C++ version. There is a button in the command panel that will delete the rollout after you collapse it down. Clicking that should remove the rollout.

#54
Commercial Tools / Re: Delete Faces Modifier
Last post by AeRo - August 11, 2022, 04:57:06 AM
Since this plugin has become free - maybe make it as a startup ms script - that way the need for new versions and collapse problem will disappear?
#55
Commercial Tools / Re: Delete Faces Modifier
Last post by AeRo - August 06, 2022, 05:34:53 AM
Version for Max 2023 passible ?
#56
General Discussion / Re: Decal uv channel
Last post by lauris47 - July 26, 2022, 03:32:51 AM
Hey, did you have time looking into this?
I saw Wall Worm 5.1.41 was released, the update log is not yet updated.

Edit: Just found out you have Discord channel, the update log is there.

#57
Commercial Tools / Re: Delete Faces Modifier
Last post by wallworm - July 01, 2022, 01:32:14 PM
The issue is that the modifier UI is mostly a custom attribute instead of native C++ because I am much better with MAXScript than C++. The default behavior of custom attributes is to propagate into collapsed geometry. I may be able to detect this in an event listener; I will put it onto my backlog to address. No ETA.
#58
Commercial Tools / Re: Delete Faces Modifier
Last post by AeRo - June 25, 2022, 12:40:01 PM
Thanks! Script works fine!

When to expect fixed Modifier?
#59
Commercial Tools / Re: Delete Faces Modifier
Last post by wallworm - June 25, 2022, 12:27:25 PM
You should be able to select the object(s) and paste this into MAXScript listener then hit enter:

for obj in selection do (while (custAttributes.count obj > 0) do (custAttributes.delete obj 1))

Note it will delete ALL custom attributes on the node... so if you have others that you want to keep, you'll need more selective code.
#60
Commercial Tools / Re: Delete Faces Modifier
Last post by AeRo - June 25, 2022, 11:35:32 AM
Hi again!

Max 2022 Version (and maybe 2023) - Again problem from version 1.
After stack collapse "delete poly rollout" stays under edit poly rollouts.

Can you fix it fast? - work must go to the Cliient.

Thanks!
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