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Messages - the6thmonkey

#61
Other Utilities / Re: Material Library Generator
November 23, 2014, 07:42:59 AM
Hey currently having problems trying to get materials into 3dsmax.  I have used vtflib to extract the tga's and then import.  Everything seems to import fine and the materials appear to be in there but they all appear to be grey textures.  Any suggestions?
Oh and the materials are blend textures if that would cause a problem
#62
WWMT Questions / Re: AutoCAD to source with wallworm
November 19, 2014, 08:49:00 AM
yup I was actually thinking from autocad to corvex (because of the texturing stuff) and doing small bits of geometry at a time.  I didn't want to export entire maps from autocad all at once :)
Anywho I think I'm still going to keep giving autocad a go because I need to learn it anyway and its like killing two birds with one stone :)
#63
WWMT Questions / Re: AutoCAD to source with wallworm
November 19, 2014, 08:08:01 AM
Well its worth a try :)
This video that uses the autocad drawings rather than the 3d geometry reminded me of some of your corvex vids:
https://www.youtube.com/watch?v=gIIB1jNAez8&list=PLNF2a-qI0iMnf9Bgpfb2Kb7L2VhNaV1D2&index=1
#64
WWMT Questions / Re: AutoCAD to source with wallworm
November 19, 2014, 05:31:10 AM
Awesome, I have access to inventor as well which I will be learning soon so hopefully it will come in useful as well.  I'm suspect Autocad may be useful for map geometry and inventor for models
#65
WWMT Questions / AutoCAD to source with wallworm
November 18, 2014, 07:42:49 AM
Hey I've been teaching myself autocad recently to help with my general career and it seems like it might work well with max and your wallworm tools.  I'm curious have you ever heard of anyone (or personally tried) bringing drawings in from autocad to max and then using in wallworm to create ingame geometry.  If not I'll be trying it out in the following weeks after I've brought myself up to speed and I'll report back :)
#66
Static Props / Re: Airplane Economy Seat Models
November 13, 2014, 05:13:31 AM
Thanks guy, I'll make sure to post developments
Oh and I just re-exported one of the models with the new version of wallworm at the origin and its still  fine :)
#67
Static Props / Re: Airplane Economy Seat Models
November 11, 2014, 04:59:11 AM
A further update

Added 3 new models (Overhead luggage and window props)

Here is them assembled in a scene:



Regarding wall worm I can't seem to get the collision box and model to line up unless I bring both objects to 0,0,0 before compile.  If you have any advice on that, it would be brilliant.

Also not started using wall worm for editing the level yet only the models but its been great so far :)
#68
Static Props / Re: Airplane Economy Seat Models
November 04, 2014, 05:48:46 AM
I've done plenty of level design but to be honest I'm a bit of a newbie with modelling.  I did a small amount of modelling for softimage in the past.  I have recently got back into modelling after finishing my engineering degree at uni and decided on max.  The 2 models you see are pretty much my first original models.  I'd say the main thing that attracted me to your tools was that they simplify a lot of the processes required in content creation.  For me anything that makes a process more efficient  is always better for me

Just in terms of ideas for your software.  I know it would be incredibly difficult but if you could make your software compatible with other game engines (perhaps unreal) you'd effectively be creating the start of a universal level editor which I imagine would increase your user base

Anyway from what I've seen your software is very impressive and I look forward to using it in future
#69
Static Props / Airplane Economy Seat Models
November 03, 2014, 02:42:36 AM
Hello, I thought I'd share the two models I've been working on as part of a custom map for a mod called "no more room in hell".  Both models have normal maps:


1030 poly


2302 poly


These are my first finished models, I'm considering using wall worm for the rest of the level.  It seems to be a pretty nice tool :)
#70
WWMT Questions / Re: Model and Collision hull won't align
November 02, 2014, 10:24:00 PM
Thanks for the help, I solved the issue.  I think its because I was using an editable poly instead of a mesh.
The version of wall worm I was using was 3.0.3
Thanks for the help :)
#71
WWMT Questions / Model and Collision hull won't align
November 02, 2014, 05:27:10 AM
Hey, just looking for a bit of help
I've been getting a weird problem when compiling my model using the wall worm tools.  As the title says the model and collision hull won't align no matter what values I assign.  Also less of a problem but still probably related, after compiling I find my model has rotated when I get to hammer.
If you need any information about my model to be able to help me, please request and I'll happily post it
Cheers
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