Still working out the kinks
(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFBxh7pl.jpg&hash=df5542b74020bc1b4b39ed54add18562f8ab5823)
(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUlxuvtF.jpg&hash=8264aedfd23df702a60c73cde714d7034420ccf0)
(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FO7fsLiC.jpg&hash=c5b9b85f263431859d36a95587aa6bee8831f917)
(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMiCliNl.jpg&hash=2412ba56f8a212bb573cd86c9f3c3df48fefe4af)
(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8PTGi0r.jpg&hash=08304a4e71a08d45da56bc027f57d35b910cefeb)
Edit: A shed I'm working on as well.
(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FtjDHWr8.jpg&hash=b89fcb8893673d1a91bd17130d134e9a54aa7095)
(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FsadYj8F.jpg&hash=31cc34371251bba314de6cc407f88f83ed08feba)
(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFvaEoYR.jpg&hash=f47ed09d829fa48bfb5cf9f2bba8b0aa8aff88dd)
Edit 2: And an axe
(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgBUe3da.jpg&hash=a863e8aacffe742224e4c16d4b7d2564d7773eda)
Very nice.
Once you are finalized with it, you can take it further in WW by these steps:
1) Make one or more proxy models (the Make Proxy function is in the Utilities rollout in WWMT, and there is a more robust Proxy toolset in Anvil and in the Level Design Menu).
2) Copy the material(s) for your model in the Material Editor.
3) Render copied versions of the existing textures (bitmaps) and apply these as the bitmaps in the new, copied materials.
4) Apply the newer materials to the proxies.
5) Modify these new materials/textures as desired.
6) Re-export the materials and the model... you'll now have multiple skins for the model.
In this model, the level designer might like versions that have some water damage, mold, moss, cracks, etc as options.
Keep up the good work!
Thanks for the tip! I'm getting mudbox right now to do some detailing. I'm still learning about the different methods for texturing and haven't gotten uv mapping down yet.
Some log racks I'm using to learn mudbox
(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FrJWohO9.jpg&hash=d736a1c955f7108facb23d4653535183d8c77d7a)
(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwywQOAI.jpg&hash=9bd29c0eb19fed5fa522e10ae8ab564dce2b72a2)
There are lots of lighting issues in these pictures but that wasn't my focus today.
Excellent! Keep sharing your journey!
Oh I will. I'm having a blast with this stuff. Right now I'm trying out the sculpting tools in mudbox to make normal maps.
Here's a before and after shot of a log. I'm still hackin' away at this but the bottom half is looking pretty neat. I exaggerated some features in hopes of making them pop out more when I export it to a normal map.
(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F11QPOGx.png&hash=eb7459a55329181c783bdf5a6ec105c4de8e6cd2)
and after
(https://www.wallworm.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9FZNcV3.png&hash=37a09b24f0515c85d3dedfb2777919496d890dcd)