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Messages - crazymonkay

#1
Bug Reports / Re: Models being rotated when exported
August 01, 2012, 11:02:32 PM
Yes, when exporting a static model with the local origin option checked. Like my non-static model, it exports correctly when the the local origin option is unchecked. All my models have been fairly simple though, no bones or even collision models because i haven't needed them. Ive only been using 3ds Max for about a week actually.
#2
Bug Reports / Re: Models being rotated when exported
August 01, 2012, 10:38:58 PM
Unchecking "Use Local Origin as World Origin" fixed both problems! Sometimes its just the simplest things haha. Thanks for your quick response!
#3
Bug Reports / Models being rotated when exported
August 01, 2012, 09:37:43 PM
Hey guys,
I'm having an issue when I export models from 3ds Max 2013 into Source, especially animated models. The model looks completely fine in 3ds (Notice how it is facing the front like it should be):


But when I open it in Hammer or the model viewer it looks like this:


Its been rotated in some weird way. At first i thought it was just 90 deg upward so that the front was the top, but looking at the textures it seems to have flipped and rotated in some really weird way (It looks like it has been turned upward and then rotated 90 deg counterclockwise from the top). This completely messes up the way my animation looks. This same sort of thing also happens to static props, except they are only rotated 90 deg clockwise, which is not a huge issue.
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