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Messages - Infidel

#46
Source Games & Mods / Perfect Dark Source?
June 27, 2012, 12:13:32 PM
Anyone know anything about a proposed Perfect Dark Source mod? I saw something online once "coming soon" and have never seen anything else on the topic.
Personally I preferred PD 64 over GE007 64 (which in the wallworm circle is tantamount to heresy), and would love to play it again via source. If you have any information on this Mod I would be greatly interested.

Thanks.

8)
#47
Bug Reports / Re: Install Bug
June 27, 2012, 10:12:39 AM
Quote from: wallworm on June 27, 2012, 08:01:10 AM
Fixed in WWMT 1.788 released this morning.
Thanks for this I will update tonight.

Quote from: wallworm on June 27, 2012, 08:01:10 AM
BTW, when updating WW it is no longer necessary to run install.ms. That install script really only needs run when first putting WW onto an installation of Max. Otherwise, each time you open almost any main WW tool, the equivalent of the install.ms gets run as it checks to see if it needs to add the macroscripts for the current version of ww which is really all you need when updating WW.
So... all I need to do is update my WW folder in the Scripts folder and when I tell Max to open  any one of the WW Tools that it will auto update itself as it scans the the folder before opening the application? Is this correct?
#48
Bug Reports / Install Bug
June 26, 2012, 09:10:52 PM
-- Error occurred during fileIn in #C:\Program Files\Autodesk\3ds Max 2012\Scripts\WallWorm.com\install.ms; line number: 74
>> MAXScript FileIn Exception:
-- Unable to convert: undefined to type: FileName <<
:o

Also, it opened a window that contained the following information...


      if doesFileExist "$scripts\\WallWorm.com\\WallWormUtilities\\addWWtoMaxMenu.ms" then (
   
         fileIn "$scripts\\WallWorm.com\\WallWormUtilities\\addWWtoMaxMenu.ms"
         include "$scripts\\WallWorm.com\\WallWormModelTools\\wwmtconfigutility.ms"
         messageBox "Wall Worm now installed.\n\nNow please set up your paths."
               
      ) else (
      
         messageBox "The installer only works if you have placed the Wall Worm Model Tools into the correct folder in the Max Scripts directory. Please read the installation instructions."
      )
#49
Wall Worm Level Design in 3ds Max / Re: WWDT 2.2
June 26, 2012, 10:28:19 AM
Quote from: wallworm on November 21, 2011, 11:12:15 PM
I hope to have a solution for that in the near future. Not sure I'll have it out until next week, though. Thanksgiving and all.

So I was curious... is this out and fixed? If not when might it be and how big of an issue is it for now? If it is fixed then just ignore the questions and say "yep, fixed" then I'll will move on to other weird unrelated issues.
#50
Alright. I will try that tonight then. I did not realize there was a new release. I will get it downloaded and then post about how I can't install it because it doesn't make sense. I will promptly ignore the docs and FAQs and complain about how hard the whole thing is. Then once I do get it installed I will then complain about how I can not get my bin directories installed and conveniently ignore any and all docs, FAQs and / or suggestions, so I can complain about that as well.
:o

Thanks!!
;D
#51
I have tried again here while taking breaks from my new models to work with the Displacement tool. I still have issues with my displacements not always lining up properly. I know it is a snaps issue just not sure which one. Any ideas?
Thanks.

:-\
#52
Feature Requests / Re: UVW Mapping on Displacements
June 25, 2012, 07:17:50 AM
y=mx+b Thats the answer I am sure of it, if it doesn't work well try E=mc².

That's all the help I can be on this.

:o
#53
Model WIPs / Re: Gladiator Model Progress
June 23, 2012, 10:12:43 PM
Anything Vash does is interesting. From collecting hair from the tub after his sister shaves her legs so he can glue on to his face or the neat trick he does when no one is looking that involves peanut butter and his dog. It's interesting... to some one.



I do wish I could see what it is you are working on and how it is coming along.
:o
#54
Static Props / Re: TF2 - Medic Hat
June 22, 2012, 10:22:37 PM
I like to jiggle!! I'm doing it now... good thing ya'll can't see me!! It's darn scary when I get the Jiggle on!!

Good work on this one.

Have any more to share?
#55
Static Props / Re: Glock 34
June 22, 2012, 10:19:45 PM
Modeling wise that is an excellent piece of work. It's very impressive.
On a more personal opinion matter.... It's a Glock. It's about as sexy as a Brick. LOL. Real men shoot Sigs :P

Great work man, far better than I can do currently. Keep up the splendid work and I can't wait to see some more (Sig P226 Tacops?)
#56
General Discussion / Re: Models
April 08, 2012, 07:50:07 PM
Holy Cow!
That was a ressurection of an old post!! :P

Yeah I had forgot about that.... ummm... I have a copy of Max now and am trying to build my own. This results in a lot more of tossing the computer out the window than it does in building models but thats just me.

I was looking for models usable in Source, specifically in CS: Source maps. I was looking for military gear/ vehicles. Trees/Plants/Vegetation. And just about anything else along those lines, but as I said I am now looking to fill this void on my own as sort of a goal.

Thanks!!
#57
Model WIPs / Concrete Parking Ballard
January 30, 2012, 07:40:46 AM
This is my first model. I had a lot of help from the Wallworm himself on this. I now its pretty basic but I felt it was a good place to start.
I still have two - three more skins to add before it's complete. Thanks for looking.



#58
Model WIPs / Re: Predator X
January 21, 2012, 09:57:59 PM
I'd hit that!! :o
#59
BS Wars / Re: Bestest Beta Launch
May 10, 2011, 07:10:08 AM
Isn't that also the home of the deadly psycho rat that murdered and ate all the mice?
#60
BS Wars / Re: Bestest Beta Launch
May 07, 2011, 07:15:21 PM
I believe you exact words were, "actually man this is pretty sweet!"



I win again.



Laaa-Hooo-ZER!!
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