Recent Posts

Pages: [1] 2 3 ... 10
1
Wall Worm News / Re: Wall Worm 3.76 Released
« Last post by wallworm on Today at 02:08:53 PM »
Version 3.769 released on 7-16-2018

   * Textures: Added new OSL Map Swirl.
   
   * WWMT: Added $noforcedfade and $autocenter to WWMT. Controls found in modify tab of WWMT Helper (not in WWMT Floater).
   
   * VMF Exporter: Updated some of the tooltips to be up-to-date and more accurate.
   
   * VMF Exporter: Added support for VRayLight and VRaySun.
2
General Discussion / Re: 3ds Max to FBX to Maya Lag
« Last post by wallworm on July 10, 2018, 09:35:36 AM »
I am confused about how WW fits into this? You will need to spell out the entire process, beginning to end, on how the assets are getting into Max (what format they come from) and the process you are using to export to FBX to send to Maya.

In those functions that WW uses an FBX, it's all just standard FBX calls. You should provide more information.
3
General Discussion / Re: 3ds Max to FBX to Maya Lag
« Last post by lauris47 on July 10, 2018, 09:31:45 AM »
I understand. Although I think it is related more to Wall Worm exporting process, and workflow leading to Maya than actual Maya.
I am working with Maya 7 years, never had such issue. Thank you for reply though.

Maybe someone with Maya experience had similar problems?
4
General Discussion / Re: 3ds Max to FBX to Maya Lag
« Last post by wallworm on July 10, 2018, 09:20:26 AM »
You'll likely need to ask this on a forum dedicated to Maya. I can only answer Max and Wall Worm related questions.
5
General Discussion / Re: 3ds Max to FBX to Maya Lag
« Last post by lauris47 on July 10, 2018, 09:08:02 AM »
Lag is inside Maya. For example if I take a wall model (simple 4 edged) and open UV editor, UV editor would lag so much that moving it's window is problematic. It appears as if it is constantly looping trough some code. We tried on two different machines and two different Maya 2018 releases.
6
General Discussion / Re: 3ds Max to FBX to Maya Lag
« Last post by wallworm on July 10, 2018, 08:49:39 AM »
Hi,

I'm not clear on the question. You mentioned exporting something to Maya. Is the lag inside Max or Maya? If inside Max, then I'd need more info. If inside Maya, I have no advice as I do not use Maya.
7
General Discussion / 3ds Max to FBX to Maya Lag
« Last post by lauris47 on July 10, 2018, 03:13:47 AM »
Hi,
I am not familiar with 3ds Max at all, so I exported everything to more familiar Maya trough fbx.
I am experiencing huge lag, especially with some tools as snapping, changing pivot, uv is not usable at all 2 - window lags extremely, scene loads very slow, part by part which I never experienced before.
I have created bigger maps, with 10 million polygons, which did not lag like that.

I was narrowing down the problem, tried to replicate the same amount of polygons in an empty scene, disconnect textures, materials, combining meshes, deleting various histories etc. However, it still lags.
Does anyone have any idea why this is happening?

PC is i7 9nth gen 12 threads, 16gb ram, 1080 ti, ssd...
Maya 2018.3

Thank you
9
Commercial Tools / Re: PropLine: New WW Plugin
« Last post by wallworm on July 05, 2018, 05:50:47 PM »
Version 1.6

* Optimized loading of Meshes.

* Fixed bug loading some meshes.

* Fixed incorrect offsets when using some kinds of nodes (like WallWormMDL nodes withough models tied to them).

* Updated internal Wall Worm classification for being tracked by the latest Wall Worm scene manager.

* Fixed bug in setting to Box mode.

* Fixed bug when using WallWormMDL nodes and the Source Model Display was set to Per Node.
10
Wall Worm News / Re: Wall Worm 3.76 Released
« Last post by wallworm on July 05, 2018, 05:15:37 PM »
Version 3.766 released on 7-5-2018

   * WWMT: Removed all instances where a MAXScript error might happen when pressing buttons in the WWMT Floater when the WWMT Helper assigned to the floater was deleted.
   
   * VMF Exporter: Optimized exporter to not automatically query all scene nodes unless settings for scene include settings to export legacy objects. Speeds up export times.
   
   * VMF Exporter: Updated default UV precision to only 3 decimal points and vertex precision to 6.
   
   * Scene Manager: Now tracks Forest_Pro, RailClone_Pro and PropLine nodes.

###################################

Version 3.765 released on 6-29-2018

   * FGD Parser. Fixed a bug in WW Pro FGD Entity Parser that was crashing on latest Black Mesa FGD.
   
   * Convert Scene to Model: Added new option Hull Unknown. This will use Quick Hull to make a hull of each element of each object excluding Plane and WallWormDetailProp classes.

###################################

Version 3.764 released on 6-24-2018

   * Displacements: Fixed bug in Sculpt Mesh when assigning materials to face selection with sculpt functions.
   
   * Materials: Fixed bug in VMT exporter that would reset a 4way blend shader to a lightmappedgeneric shader every time exporting materials with the Export Brush Textures function.

###################################

Version 3.763 released on 6-20-2018

   * VMF Exporter: Fixed the VMF Exporter always setting a brush to visible if it had any displacement, even if the displacement and brush or their layers were hidden.
Pages: [1] 2 3 ... 10