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Messages - tawdarky

#1
WWMT Questions / Re: flashing textures
June 05, 2013, 09:12:23 AM
Quote from: wallworm on June 04, 2013, 10:17:22 PM
I received your file and looked at it. I am pretty certain this is the problem: the model has coincidental/duplicate faces.

For example, look at Object005 ... and then Faces #267 and #268. They are occupying the same space.

I have a feeling that this is primarily resulting from importing models from "unclean" sources. I noticed that the bookshelf was almost 1/4 MILLION tris... which is insanely ridiculous for a bookshelf in a game. I personally would allow the shelf to be up to a few thousand tris depending on how important it is... but if less important probably as low as 100 tris. Give it some thought :)

It's not imported i made it from scratch.I wanted to make it detailed.So what can i do to get rid of the bug?
#2
WWMT Questions / Re: flashing textures
June 04, 2013, 04:04:05 AM
Quote from: wallworm on June 03, 2013, 11:04:05 PM
I'm not 100% sure what I am looking at. Can you describe "flashing" a little more? Is the material transparent and/or 2-sided? It could play a role. If the bitmap is semi-transparent but you don't want it to be at export, the best thing is to go to the bitmap node and chose none/opaque for the alpha setting. Also, you can go to global ww settings and turn on option for Force Opaque VMT if Model $opaque ... then update your WWMT helper to have the $opaque setting. In either event, you'd need to re-export the VMT.

No the texture is not transparent.For example a simple white texture applyed on the object is "flickering", i think this is actualy the correct term do describe not flashing.
I does exactly what happens in this video.

http://www.youtube.com/watch?v=g6DfNOQ9W9k
#3
WWMT Questions / flashing textures
June 03, 2013, 10:05:53 AM
I made some 3d models and the textures are flashing.What did i do wrong?They do the same thing in the game.

http://img703.imageshack.us/img703/4574/flashdi.jpg
#4
General Discussion / Re: vis.exe is very slow
May 24, 2013, 06:56:22 PM
I don't undestand what exactly i need to make func_detail.I saw something about func_detail on other forums but i don't know what exactly should be converted.
#5
General Discussion / vis.exe is very slow
May 24, 2013, 09:04:01 AM
While compiling the map wich is not big at all vis stops just before the 9th step of portalFlow.What does vis really do cause if i run the map without it the map still works.And what can cause it to be so slow?There are no leaks in the map btw i already checked for that.And what's the limit of props i can use in a map?I got about 20 props and i will need to use a lot more.About 600 prop_static i will need.
#6
General Discussion / Re: texture problems
May 20, 2013, 11:46:45 AM
Quote from: wallworm on May 19, 2013, 11:26:55 PM
The second image shows the correct layout in Slate.

So can you post a screen shot of the texture in game... as I am confused about your intent. The diffuse bitmap is white/gray... which is what you should get in game for this material.

I works now after the last WWMT update.Before it showed in game just like in hammer.
#7
General Discussion / Re: texture problems
May 14, 2013, 04:55:20 AM
Quote from: wallworm on May 14, 2013, 01:18:27 AM
You will need to make a screen shot of your material in the Material Editor. Use the Slate Material Editor and take a screen shot of the Material and the Bitmap nodes coming into it.

There it is http://img96.imageshack.us/img96/3315/71226923.jpg if this is what you meant.

Or this-> http://img690.imageshack.us/img690/8951/64575114.jpg
#8
General Discussion / Re: texture problems
May 13, 2013, 05:47:39 PM
Yeah i did that.When i change something to a model i reexport both the model and the textures.
#9
General Discussion / Re: texture problems
May 13, 2013, 02:35:09 PM
Quote from: tawdarky on May 13, 2013, 02:24:00 PM
I am using JPG files as textures.I'm gonna try tga to see how it goes.

It does the same thing only now it's brighter.Probably from the diffuse.

http://img713.imageshack.us/img713/682/whitedw.jpg
#10
General Discussion / Re: texture problems
May 13, 2013, 02:24:00 PM
I am using JPG files as textures.I'm gonna try tga to see how it goes.
#11
General Discussion / Re: texture problems
May 12, 2013, 06:53:48 PM
Can you link me a tutorial on how to texture in 3ds ?
#12
General Discussion / texture problems
May 11, 2013, 06:11:42 PM
I am trying to export a model with 3 textures.The model works just fine but it has no textures in game or in hammer.They appear white.Any ideea why?
#13
Is it possible to see the exact materials used in the creation of a model?I got a model and i want to see how exactly the materials used to make it are set.
#14
General Discussion / Re: 3ds max viewport settings
April 30, 2013, 11:19:19 AM
But how did you do it?
#15
General Discussion / Re: 3ds max viewport settings
April 30, 2013, 05:18:42 AM
Actualy the other object is still divided in polygons.i tried what you sayd but it doesn't export the object that is divided in polygons.
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