Hello everyone. Yesterday I started rigging character from KF to port it into NMRiH using standard ValveBiped with Skin modifier.
Model was almost ready. The problem is that after exporting, all the polygons (triangles) in SMD file are using one single bone (zero bone, also mesh), because of that now it's like a single prop :-\. Any ideas?
This is how it looks..
Model was almost ready. The problem is that after exporting, all the polygons (triangles) in SMD file are using one single bone (zero bone, also mesh), because of that now it's like a single prop :-\. Any ideas?
This is how it looks..