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General Category => Counter-Strike (CS 1.6, CSS, CSGO) => Topic started by: oday696 on February 23, 2018, 06:32:39 AM

Title: Rebdering issues in 3dsmax with csgo maps/models
Post by: oday696 on February 23, 2018, 06:32:39 AM
Hello there

I would like to know what are the best renderers in 3dsmax to render an animation or a scene of csgo imported maps/models. When i try to render using Arnold renderer, mental ray or vray i get a list full of unsupported lights and materials and when i try to change materials or add my own lights (based on the renderer) nothing changes. so whats the best most effecient way to render in 3dsmax when it comes to csgo materials/lights?
Title: Re: Rebdering issues in 3dsmax with csgo maps/models
Post by: wallworm on February 19, 2019, 05:37:39 PM
I'm embarrassed to say that I did not notice this post sooner. Please forgive the tardy reply.

If your intent is for rendering, later versions of Max have a utility to convert the scene to newer Physical materials. See the docs on the Scene Converter (https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/3DSMax-Manage-Scenes/files/GUID-6AB71647-E71C-4E44-872E-603D3FFB7F8A-htm.html).