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Messages - chatyak

#1
General Discussion / Re: Model Problems
February 01, 2018, 07:25:35 PM
That video made all the difference.

Here we are: https://image.prntscr.com/image/-DfLz65NRiOUQg3WH85g9Q.png

The big thing was making the map-->mask and then moving the TGA's into it - and using just that bitmap into the standard. I thought using the tga into the diffuse/opacity as it was before was ok.

Here is how I did it now: https://image.prntscr.com/image/BoI7hxI7Sda2CUACUg7uVw.png


Couple questions.... In the video when you click "settings" before you render the TGA - there is nothing checked except the "32 bit". By default, max had pre-split alpha and another box selected if I recall. I just unchecked those to match the video, but does it matter?

#2
General Discussion / Re: Model Problems
January 31, 2018, 07:45:08 PM
I sort of got it.... Here are two photos:

https://image.prntscr.com/image/1WdrA590QjSFC3E31WL81A.png

https://image.prntscr.com/image/rRN0Ca5VQhy5gEBpyxoirw.png


I edited the files in photoshop for the TGA. I think I saved part of the mask or output it wrong though. Not sure on the export - I am checking both like this: https://image.prntscr.com/image/a_4ahIZLTbOwwR7fKNz0MA.png sigh
#3
General Discussion / Re: Model Problems
January 31, 2018, 12:36:24 AM
Thanks for the message. I went over it tonight but haven't got it working. 3D modeling is my weakness for sure. I'll try again tomorrow from scratch. This might be one of those things I need to "see" vs reading unfortunately - but am going to keep trying until I understand it easily.

Would the pro version remove all of these steps? My goal is to save time on the model side and simply import models into max and export - with some basic texturing.
#4
General Discussion / Model Problems
January 30, 2018, 12:54:53 PM
I was able to install 3dsmax and wallworm and got it setup with my game configuration.

I also purchased a 3D model from CGtrader (small shrub) to test with the program.

I'm having a terrible time getting it to work and was wondering if someone could be of assistance to help me with specifics before I purchase the full version.

I tried this one: https://www.cgtrader.com/free-3d-models/plant/leaf/free-birch-trees-sample-model-0e11c5d19204c3c8e967811d54adbede#tab-scene-details (which is free) as well as this paid one here: https://www.cgtrader.com/3d-models/plant/bush/acacia-ehrenbergiana-shrub

I'm not able to export the shrub and this is what I see: https://image.prntscr.com/image/izgZ-ytdQdah_KfJjI2GCw.png  :-\

The free birch tree is also screwed up badly: https://image.prntscr.com/image/GRDXswe1RoiC-ly8EPVIbg.png

I contacted the owner and he said:

" It looks like your converted TGA misses the alphamap.
An alphamap is responsible for displaying transparency. White is opaque and black is fullly transparent.

The alphamap is located in the dds files alphachannel. Depending on your game engine you can use the akphamap as an own image or keep it stored in another map for example."

I'm not too sure what to do from here.

I've read over the documentation but I'm clearly missing something and confused.  >:(
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