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Wall Worm News / Wall Worm 3.798 Released
« Last post by wallworm on Today at 02:08:51 PM »
Version 3.798 released on 9-25-2018

   * WWMT: Fixed bug incorrectly adding keyvalues block.
   
   * Problem Checker: Added notices for out-of-date plugins (like CorVex, etc).

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Version 3.797 released on 9-20-2018

   * OSL: Added new Multi Gradient OSL Map (3ds Max 2019+).

   * OSL: Added new Radial Gradient OSL Map (3ds Max 2019+).
   
   * OSL: Updated Swirl OSL map to include Map Channel input and an option to invert results.
   
   * Bone Tools: Added $screenalign parameter to the bone tools custom attribute.
   
   * WWMT: Added $screenalign to QC exporter.
   
   * WWMT: Added field to enter manual keyvalue into QC. Found in WWMT Helper Modify tab > Prop Data & Gibs rollout.
   
   * Problem Checker: Added notice to update to 2019.2 if using older version of 2019.

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Version 3.795 released on 9-14-2018

   * SMD/DMX/VTA Exporter: Fixed bug when exporting a mesh node that has no geometry (no vertices/faces).

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Version 3.794 released on 9-12-2018

   * WWMT LOD: Fixed bug when checking the Use as $shadowlod checkbox in an LOD Helper.

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Version 3.792 released on 9-6-2018

   * Mass Model Fetch: Added new option called Folders As Layers. When on, puts the imported MDLs into nested layers that match the folder structure of the props.
   
   * Help Menu: Added function for submitting email to collect current specs (WW Version, Max Version, Windows Version) and prefilling email form with these. Also prefilled user email into contact form if the global WW settings include the user email address.

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Version 3.791 released on 9-4-2018

   * Convert Scene to Model: Fixed the Refresh List button not working in the Miscellaneous tab.
   
   * Convert Scene to Model: Fixed the Delete Old checkbox not working in the Miscellaneous tab.
   
   * Convert Scene to Model: Added tooltips to functions in the Miscellaneous tab.
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Wall Worm News / Re: WW Store down for maintenance
« Last post by wallworm on September 24, 2018, 09:45:35 PM »
Store is back online.
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Wall Worm News / WW Store down for maintenance
« Last post by wallworm on September 24, 2018, 01:27:13 PM »
I'm in the middle of updating the WW store. While upgrading, access will be denied. Thank you for your patience.
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General Discussion / Re: Vote For 3ds Max Functions
« Last post by wallworm on September 21, 2018, 02:04:59 PM »
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Wall Worm News / Re: Show your support for 3ds Max in new Autodesk Survey
« Last post by Joris Ceoen on September 21, 2018, 07:54:06 AM »
Done!
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Wall Worm News / Show your support for 3ds Max in new Autodesk Survey
« Last post by wallworm on September 18, 2018, 11:20:57 AM »
Show your support for 3ds Max in new Autodesk Survey

https://www.surveymonkey.com/r/Z6H8D7P

NOTE: the survey has a couple bugs: First question choose NONE and when asks for what software you know of, do not click ALL... they will cause the survey to bug out and fail.
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General Discussion / Re: Substance Engine 5+ in Max
« Last post by wallworm on September 17, 2018, 11:09:14 AM »
I did not see the news about Substance2 Plugin v 2.1.1 . That release fixed many of the bugs that kept me from using it. I have tested the update and it seems to work without production-killing bugs. I'd now install the latest Substance2 plugin if you are using Max 2018+. In those cases, you can also tell any Wall Worm function that utilizes substance to use the newer plugin by turning on the Substance2 setting in the Materials tab of the global setting. Note I suggest only using that setting if you have Substance2 2.1.1+.
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General Discussion / Re: continuation with a discussion with shawn olson.
« Last post by wallworm on September 17, 2018, 11:06:34 AM »
Can you explain your interest in knowing about my personal background on this topic? I'm not clear on this.

Like many, 3D started out as a hobby for me. It moved to professional several years ago.
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General Discussion / Re: continuation with a discussion with shawn olson.
« Last post by DARK3063 on September 16, 2018, 09:08:07 PM »
we can always skip that question if need be. is 3ds max more of a hobby for you? i know you mention enjoying the software.
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