Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Steeldrgn

Pages: [1]
Wall Worm Level Design in 3ds Max / Help with Displacements
« on: January 23, 2016, 02:16:32 pm »
So I have used WallWorm tools before for a map that I was working on. I put that project on hold for a while but now I want to start again. I've decided to just start fresh from the beginning.

So my problem right now is just making displacements for the map. I am successful at making displacements from a plane and from a box and just selecting faces. However, when I import into Hammer and try to compile and run, it always gives me the error that it "Found a displacement edge abutting other edges." I haven't modified the displacement in anyway. It only happens when I make a box and selecting polygons and selecting the polys to displacement option. I can make one displacement and it works fine. However, with multiple displacements, this error occurs.

I am not sure what I am doing wrong and I have spent hours just trying different ways of making displacements and googling the problem.


Bug Reports / WW 2.0 Beta Test
« on: April 21, 2014, 10:47:09 pm »
So with WW 2.0 beta, it seems that there were some errors when trying to export my VMF with the displacements.

The first thing I did was use the same scene that exported before but had errors loading in Hammer and re-exported with WW 2.0. This produced an error and looking at the Maxscript listener it seems to be something with the materials. I tried to fix it by making a new material and just placing, clicking send to displacements but that didn't fix the issue.

Issue 1:

Issue 1 Cont:

After that I thought it was just a problem with the previous displacements I had so I deleted it and created new displacements, edited it a bit and just exported that VMF. Again another error occurred but this time it was unknown.

Issue 2:

Well it seems like I have yet another problem that I cannot fix.

So I am making a displacement for terrain building and basically it works fine for a while and I'm exporting it out at intervals to check to see if it works. However, eventually at one point when I open it in Hammer, it would freeze up when it is "Reading Chunks" and is stuck at 5% and thus I have to just end it through the task manager. I have let it sit for about 10 minutes to see if it was just a loading issue but it wasn't.

I have tried pinpointing the problem by deleting the displacements and remaking them. Is there a point where u can't deform the displacement as there is too much deformation? What is a workaround for this? I'm going to send you my file again and it's at the point where it would freeze up in Hammer.

WWMT Questions / Export static prop for map, wrong orientation
« on: April 19, 2014, 08:24:12 pm »

So I have been trying to export static prop models using Wall Worm model tools but have been having some problems.

The problem is that when I export the static props, the orientation in Hammer world editor is wrong. I have been able to get some of the models to work in the right orientation but other models just don't work.

I have made a standard model and just copying to create a bigger model. Could that be the problem? So I made one tree and copy pasted the tree and grouped them into one object, I then put a WWMT helper on it and exported it. I've tried using xForm to clear the transformation and then converted it back to editable poly but that didn't work. I was wondering what else I could do to make sure the orientation comes out correctly. Here are some pictures to help with the problem.

3ds Max Orientation:

Hammer Orientation:

Pages: [1]