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Topics - SairesArt

#1
Source Games & Mods / NEOTOKYO° Offline renders
January 11, 2016, 09:11:06 PM
Current Scene setup for an animation.
VMF importer did a darn fine job.

Still WIP.

Link to uncompressed version.
#2
WWMT Questions / Disable WallWorm Layer Re-build
December 14, 2015, 07:05:17 AM
I would like to delete some WW Layers to slim down pre-render times and save space.
Imported Bones
Imported Attachments
Imported Models
VMF_Exlude


I do not need those and delete them, but they are rebuild each time I open the 3dsMax save file.
Is it possible to disable this beheviour?
#3
Hey,
reviving this thread.
Just retested with newest WallWorm version and Map importer Version (1.71)

Recapping:

  • Image 1: Tiled overlays get streched wrong. (Height ignored)
  • Image 2: Wrong sized overlays
  • Image 3: No decal import. (Windows on the left side)

Thanks for awesome underground fixing work. Issues 1 and 2 are fixed leaving 3: Decals (infodecal) still don't import. 100% reproducable. The just remain proxies.

Next Problem is, that 1 in 20 Props import with a wrong Material path and have to be reassigned correctly.
So 95% of props works, but the 5% percent looks like [Image 4] with these wrong paths: (nt being the 2006 source mod name)

~modelsrc\nt\prop_office\models\prop_office\bench1.vmt.tga

And has to be corrected to this:
~materialsrc\models\props_office\bench.tga

All these failed mat imports have one thing in common:

  • They link to the model folder, instead of the material folder.
  • They navigate to their model path
  • and then just add their proper texture path to the end whatever reason
  • and lastly adress the extensions wrong (.vmt.tga)

Everything setup nicely and correctly, but in some cases its Model-path + texture path slapped onto + extension slapped onto wrongly.

Is this a WW vs Source2006 Compatibility issue? Is it a map problem? (Mapped almost 8 years ago, not by me, but worked perfect)
Can I do something to fix it on my end? Do you need additional info?
It's kinda worrying since, I started on the project again and am looking at 8 maps to be imported - fixing hundreds of decals and reapplying hundreds of missing models.
#4
Hey,
when importing a VMT, almost everything is fine and cookies.
The Overlays however, come incredibly out of scale (ca. five times larger) and all horizontal and with wrong rotation.
My units are set up correctly and everything else seems to work just fine, but the overlays just go wild.

It's a 2006 Engine Game, any help?

Also I'd like to reconstruct the Skybox from it's 1/16 scale miniature to it's rescaled "original".
I just can't seem to get it to work, exept painful reallignment and rescaling of each entity to the original map gemotry. Just placing the sky_camera at the origin and scaling *16 always results in a wrong scale and placement. Is there a way to reproduce it consitently?

Couldnt find any info on both topics, either in search or documentation.
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