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Topics - kody_

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Bug Reports / MAXScript Rollout Handler Exception
« on: October 10, 2017, 12:09:13 am »
Hello I get the following error when trying to install wallworm on 3ds max 2017:

Code: [Select]
-- MAXScript Rollout Handler Exception:
-- Compile error: Unrecognized parameter type:  Point2

Any ideas on what I should do?

Hello, I am trying to convert a model into valid geometry for use in source.
The models are from another game and I want to make a novelty map for CS source.
The area is a large outdoor area making source not the best engine for this but I am sure it can be done.

I attempted this years ago by importing the models into hammer and manually making brushes to match the buildings and making displacements to match the terrain but it became too tedious and I abandoned the project. After discovering all the wallworm tools I have a new hope that this map may be achievable.

Here is a screenshot of the map:

My question is what tools should I use to make this happen? I am not very familiar with 3ds max.

Can shellvex make valid convex brushes from a model like the building in the background of the screenshot?

Can I somehow convert the terrain into displacements and apply a bitmap for the alpha channel similar to this topic?,1297.0.html

I understand this kind of area is not suited for the source engine and the map would be hard to optimize. but I could reduce the draw area with fog right?

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