Wall Worm Forums

Design Tools => Wall Worm Model Tools => Using WWMT => Topic started by: ChristianSilas on October 27, 2015, 04:06:09 PM

Title: Properly importing QC and SMC
Post by: ChristianSilas on October 27, 2015, 04:06:09 PM
Hi guys

I am working on a project for 3D printing, and I want to import some of the CS:GO models and animations (for certain positions) to 3ds max.
I am able to import models, fx the player models and get the test animation to work, but I can not get multiple models and animations to work together, like a player standing with a weapon or planting the bomb.

My question is: How do I assign a 2nd model and animation to a player-model?
Title: Re: Properly importing QC and SMC
Post by: wallworm on October 27, 2015, 10:35:36 PM
These are good questions.

I do so little importing from existing assets that I do not know the best procedure for this ATM. Most of the animated assets I've personally worked with were straight from Max > Source, not the other way around. But here is where I'd start:

If you already have a weapon, bring it's mesh into the scene where the character is. Link either the mesh to the bone it attaches to (or Skin it to that bone). Now the weapon will move with the character, etc.

As for automating it, I'll need to test the process and see what it entails. Not sure when I'll get time for that. Maybe some of the other Worms have some experience or hints in the meantime.