I'm trying to export a scene I've made. The scene consists entirely of box primitives (around 600), and 2 player start entities. The boxes are all convex and have only one face per... face, they all have UVW maps and materials assigned to them, and have all been 'set selection as brush geometry'. Once exported, when I try to load the map in hammer I see the error "For your information, 179 solids were not loaded due to errors in the file", and half my map is missing.
When I try to compile the map from WWMT exporter dialogue (the Quick preset), the console window also throws a lot of "Brush xx: no visible sides on brush", and produces the same result.
The parts of the map that are missing were created by cloning existing geometry (copies, not references/instances) and mirroring it with the mirror tool. What's strange is that other parts of the map that were also mirrored but on a different axis are exported correctly.
Any ideas what's going on?
When I try to compile the map from WWMT exporter dialogue (the Quick preset), the console window also throws a lot of "Brush xx: no visible sides on brush", and produces the same result.
The parts of the map that are missing were created by cloning existing geometry (copies, not references/instances) and mirroring it with the mirror tool. What's strange is that other parts of the map that were also mirrored but on a different axis are exported correctly.
Any ideas what's going on?