Hello! I am learning a little about 3ds max on your advice, and it really good for me. Thank. But I have one problem that I would like to solve.
I need to make mountains with rocks along displacements or area polygons and etc, but what I just did not try is that I can't clone props so that they stay with the modifier "WallWormMDL". I tried scatter, but it does all the objects in one mesh, and the only way out is to press Editable Poly, but there's no point in it.
Alas, I ask you not to offer me paid plugins, because free money will appear on the purchase of Wallworm Pro and the remaining additions only when I finish the project. Huge thanks
For a solution directly in 3ds Max, look into using the Object Paint tool with the WallWormMDL nodes.
Here are a couple docs on this:
- Using Object Paint to Distribute the Trees (https://knowledge.autodesk.com/support/3ds-max/getting-started/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax-Tutorial/files/GUID-8DB93450-BE53-4383-9639-BB20938E5446-htm.html)
- Paint Objects Panel (https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-C87493C2-6E85-4DCB-A0AC-F355A9AA174F-htm.html)
You can see Object paint in use in this video I did for Autodesk showing some of our techniques while making Black Mesa (https://vimeo.com/311286211). That video is from this article: From Black Sheep to Black Mesa and Beyond (https://area.autodesk.com/life-in-3d/from-black-sheep-to-black-mesa-and-beyond/).
Thanks!
That tool will provide a lot of versatility. I do suggest that long-term you look at purchasing Forest Pro (https://www.itoosoft.com/forestpack). Wall Worm has support for the Pro version and will export all WallWormMDL nodes it scatters as props.