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Messages - wallworm

#3601
Wall Worm News / Re: 3ds Max 2012 is Out
April 14, 2011, 08:17:22 PM
I have now gotten word from both Wunderboy and Cannonfodder that there will be SMD exporters for 2012 soon. No specifics on time, though.

I also found a MAXScript error that popped up in WWMT when running on 2012... so something in MAXScript has changed. I have patched it locally but have not yet loaded the fix to the site. I'll load it as soon as I have finished some other house cleaning.
#3602
Wall Worm News / Wunderboy SMD Exporter 1.6 Released
April 14, 2011, 09:26:54 AM
Wunderboy released version 1.6 of his SMD Exporter today. Everyone who uses WWMT should thank him for some of the things he's done to help support the Source community. If you use his exporter and WWMT, you should go get this version as it is required for some of the new WWMT features (like using non-renderable meshes as bones, which you might need if you want to use CAT as your rig).

Please share with Wunderboy your appreciation by donating something to his Paypal Donate link on his site. If you can't maybe at least send him a thankful email.

PS. At the moment, it is only released for 3ds Max 9 thru 2011.
#3603
Wall Worm News / WWMT 1.21 Released
April 13, 2011, 01:07:10 PM
I released WWMT 1.21 today to fix a bug where the Generate LODs function would fail if you had the Max Selection Lock turned on when you pressed the Generate LODs button.
#3604
Wall Worm News / Re: 3ds Max 2012 is Out
April 12, 2011, 10:37:46 AM
I've gotten word from Wunderboy that an updated SMD exporter is in the works for Max 2012. It will likely be a couple weeks at the least before that is out. But it will support CAT rigs (though it appears Autodesk still hasn't fixed the bugs in CAT 64bit).

No word yet from Cannonfodder on an update for his exporter.
#3605
Wall Worm News / Re: 3ds Max 2012 is Out
April 11, 2011, 11:27:28 PM
So I finally got my license tonight. Woohoo! I'm loving it. The UVW tools seem to be optimized. Viewport performance is greatly enhanced in many scenes; in the map de_sacrilege, I was starting to reach a point where the viewport was lagging in Max 2011... when I opened the scene in Max 2012, it seemed to go extremely smoothly. I can't say that I've really run it through extensive tests, but my first impression is that I love it.

I did not even load Wall Worm into it yet since I'm still awaiting the updated SMD exporters. I've already heard from Wunderboy that there will be a 2012 exporter in the near future. Hopefully anyone using Wall Worm will remember to donate to him with the Donate button on his site... (the link is at the bottom of all pages here).

Since the majority of my most-used plugins are not yet out for 2012, I'm still going to be using 2011 for a while. But I can tell that Autodesk is moving in the right direction and am happy with where they are pushing Max (though I've seen in the Autodesk forums that they have still to address some critical bugs in CAT and have some initial bugs... I'm sure those will disappear with time as all new apps have some kinks in the armor).
#3606
Wall Worm News / WWMT 1.2 Released
April 11, 2011, 07:38:26 PM
I neglected to mention yesterday that I loaded version 1.2 to fix a bug where the default material was using the default model path rather than the default material path in the Settings.
#3607
Good idea. I'll certainly put it on the list of possible new features.
#3608
Static Props / Re: Brige Support
April 11, 2011, 08:18:58 AM
Excellent!
#3609
Using WWMT / Video on Setting up WWMT
April 10, 2011, 06:53:13 PM
If you cannot figure out the installation and setup of WWMT, this video should help. Note that you should still refer to the docs as much as possible... but I tried to spell it all out here:

#3610
I've updated the VMF exporter for this tool to include any Wall Worm Model Tool models in the scene. If there are any, the VMF will include them as prop_static be default (or prop_physics if they have any prop data).

Note that at the moment the prop_physics models are offset in the Z axis incorrectly and will have to be moved down in hammer.
#3611
Wall Worm News / 3ds Max 2012 is Out
April 08, 2011, 12:09:54 PM
3ds Max 2012 is now out. Unfortunately, I can't yet test anything in 2012 since I'm waiting for an updated license from Autodesk for my server.

As such, I cannot test anything yet.

I'm posting this because I'm starting to get emails about WWMT and the exporters in the new version. Please do not email me directly as I will post here the minute I have any concrete information regarding WWMT and the SMD exporters in Max 2012.

I assume that WWMT itself is going to work fine since it is all MAXScript. But...

I assume that the current SMD exporters will not work yet because I have read that 2012 breaks the SDK. I know that Wunderboy is already looking into an update for his exporter... and I assume that Cannonfodder will soon as well.

I'' share info as I get it here.
#3612
Wall Worm News / Version 1.1 Released
April 05, 2011, 12:12:16 PM
Today there is a significant release (Version 1.1) that fixes several features. Those are listed below:

Version 1.1 released 04-05-2011
• Fixed the Use Local Origin as Origin function.
• Moved Use Local Origin as Origin and Alt Origin checkboxes from Lighting & Miscellaneous rollout to Model & Basic QC rollout.
• Fixed the output of $illumposition to accurate position. Previous versions only worked if model's pivot point (local origin) was located at the world origin [0,0,0].
• Fixed $masscenter to output to correct position. Previous versions only worked if model's pivot point (local origin) was located at the world origin [0,0,0].
• Fixed MAXScript error that happened when you deleted a $illumposition helper and then tried to export the model and/or add another $illumposition helper.
• Fixed MAXScript error that happened when you deleted a $masscenter helper and then tried to export the model and/or add another $masscenter helper.
• Changed name of "Sky" scale button to "1/16" and added another one for "1/32" for L4D.
#3613
Wall Worm News / WWMT 1.01 Released
April 04, 2011, 12:49:37 PM
I've released version 1.01 today. The main bug fix is catching errors when trying to run the VTF exporter and the materials contain non-TGA bitmaps.

I also added a button next to the scale spinner called "Sky" that sets the scale to 1/16; However, people using L4D may find that the models are still too big as I have read in the docs that L4D uses 1/32.

Full changelog: http://wallworm.com/projects/utilities/docs/resources/changelog.html

Note this does not include updates to the Origin Offset that I've been hoping to fix/finish. The bright ideas I had over the weekend to fix it weren't actually that bright... and I haven't figured it out yet.
#3614
Wall Worm News / Origin Offset
April 03, 2011, 01:39:57 PM
For those of you who happen to use the origin offset (and want it to be less buggy)... rejoice! Or... at least hope to rejoice. I think I have a solution for it. I'll try to address that next week.
#3615
Wall Worm News / Wall Worm Model Tools 1.0 Released
March 30, 2011, 01:35:15 PM
Wall Worm Model Tools is now out of Beta with version 1.0.

See the full changelog here: http://wallworm.com/projects/utilities/docs/resources/changelog.html

There are features in this version that won't work yet until Wunderboy's SMD Exporter 1.6 is available (like the ability to export CAT rigs).
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