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Messages - omegadavid99

#16
l try do  simple model just to check
#17
yes it does open. which means it makes a folder
#18
this is the stuff the qc had


// QC File generated by the Wall Worm Model Tools Version 1.9831
// Get the latest version and notes at:
// http://dev.wallworm.com

$modelname   "minijunk/minijunk.mdl"
$staticprop
$body minijunk "minijunk.smd"
$collisionmodel "minijunk_hull.smd" {
$concave
$maxconvexpieces 23
$mass 300.0

}
$surfaceprop "metalvehicle"
$cdmaterials "minijunk"
$sequence idle "minijunk" fps 1

$include   "minijunk_wwmt_custom.qci"
#19
and the settings..
#21
hello the crashing part is no problem i gave it some time and loaded but still have the leaking 1 element prob and will it be fixed if i make it concave?
#22
and now i removed the 2 sided to see if it workes and got a leaking 1 element what is that.. and what is your email so i can send the file
#23
when i click on 2 sided and press on export. 3dsmax is crashing..
#24
alright thanks my friend/ il give it a shot
#25
hello i had this problem and i tried to fix it and now i decided to contact you. the problem is when i make a model to gmod for example outside the model looks good but inside it looks completly invisible. i tried to flip the polygons but it would make the model invisible outside. please could you help me?
#26
nevermind i fixed it. the broblem was that to make the ground on the first floor i used the plane shape NEVERR USE IT OR IT WILL NOT MAKE COLLISIONS! so use box shape always!
#27
hello i was making a crappy house for gmod and it wont make a perfect collision.. here is the link for the simple house i made and plese tell me how can i fix it

http://www.mediafire.com/?619yjp9w485j57r
#28
oh i will alright dont worry :) i will make a video on how to simple make collisions very fast :)
#29
i did it finally made it!! finally!! thanks for your help and thanks for your old posts that you helped others lol i searched  the website and i managed to find the help you helped others and helped me too :D
#30
just this one problem i have now. how can i fix the Costly Collision Model Handling problem? can you please tell me what can i do?
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