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Topics - eWasteman

#1
So I'm having trouble getting textures to show up on my models once they've been exported using WWMT from 3DS Max 2015.

Here's my settings to start off with - auto imported for CSGO


I'll go through my current creation process step by step so maybe someone can see where I'm going wrong

Create a basic box primitive shape, name it wwmtbox
Convert to editable poly
Unwrap UVW, polygon selection tool, open UV editor, select all
Mapping > Flatten Mapping > OK
Tools > render UV template
seam edges off > render
save as bitmap, open with photoshop
Apply my texture to the shapes
Save as bitmap
Back in 3DsMax open the material editor
Basic paramaters > defuse > select the bitmap I just created
Drag the texture onto my primitive box shape, it's applied perfectly to the shape

Rename the tree in the slate view of the material editor so the exported texture file name will be the same
Open WWMT, pick the model
Hit export QC + Model
Hit export VTF's
Hit export textures in the utilities dropdown (I assume this does the same thing)


The files now appear in the following directories
G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\models\eWasteman
G:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials\eWasteman

open the CSGO model viewer
file > load > wwmtbox

And voila....you can see the model viewer recognizes it should be applying the texture




:'(

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