Sorry I'm hijacking this thread but I have a similarly "concave" model. I don't mind inaccurate collision hulls for the upper half of the model but anything near the player's height needs to be accurate:
Before I invest a bunch of time into meticulously detaching elements manually, is there perchance an easier method? I was thinking maybe detaching everything (but I'd end up with a lot of planes).
Before I invest a bunch of time into meticulously detaching elements manually, is there perchance an easier method? I was thinking maybe detaching everything (but I'd end up with a lot of planes).