Wall Worm Forums

Design Tools => Materials and Textures => Topic started by: kinggambit on February 20, 2016, 06:31:01 PM

Title: (CSGO) $selfillum not working for models after update for anyone else?
Post by: kinggambit on February 20, 2016, 06:31:01 PM
Could be coincidence but seeing how there's been a plethora of issues with the past csgo update (and that a few days ago, I've had no problems with $selfillum), seems something isn't working out for that parameter.

Even if I manually go into the vmt's and write in "$selfillum 1", it won't work. Any ideas why this might be happening?
Title: Re: (CSGO) $selfillum not working for models after update for anyone else?
Post by: wallworm on February 20, 2016, 06:49:23 PM
For VertexLitGeneric $selfillum cannot be used with $translucent (at least traditionally, I believe). Also make sure the $basetexture has an alpha channel. Other than that, nothing comes to my mind.
Title: Re: (CSGO) $selfillum not working for models after update for anyone else?
Post by: kinggambit on February 20, 2016, 07:25:24 PM
Ah thanks. Embarassing mistake on photoshop. For some reason photoshop didnt have it set to 8 bit/channel and 32 bits/pixel like I'm used to.