Wall Worm Forums

Design Tools => Wall Worm News => Topic started by: wallworm on May 27, 2017, 03:25:42 PM

Title: Wall Worm 3.19 Released
Post by: wallworm on May 27, 2017, 03:25:42 PM
Version 3.19 released on 5-27-2017

   * Shaders: Updated the Lightmapped_4WayBlend DX shader. May fix runaway memory leak experienced by some users when painting 4way Blends on displacements.
   
   * Convert Scene to Model: Updated the Hull generation functions to properly scale a MDL's Hull and weld its vertices when acquiring hulls from MDL nodes. Reduces cleanup and edits during clustering.
   
   * Menus: Added new function to Hide All WWMTs in the Wall Worm Utilities submenu. Function will hide all WWMT Helpers and their associated components.
Title: Re: Wall Worm 3.19 Released
Post by: wallworm on May 30, 2017, 12:06:07 PM
Version 3.191 released on 5-30-2017

   * Shaders: Updated the functions to create the Lightmapped_4WayBlend DX shader to always set the bitmap gamma to 1.0 for the shader bitmaps. If not set to this, the blending between textures is not going to match what it looks like in Hammer.
   
   * Settings: Added some new defaults to when loading these games: Day of Infamy and Insurgency.